Five Great TV Dramas To Watch This Summer

Here Emma D picks five of her favourite TV Dramas that she recommends you check out

Bittersweet Mondays: Weekly Webcomic

Confab presents the brand new Bittersweet Comics debut with the first of a weekly web-comic series.

Game Review: Serious Sam: The Second Encounter HD

Sam returns in a remake of the 2002 classic sequel, how does it stand up?

The Sexism of Horror Video Games

The history of sexism in video games is almost as old as games themselves, Emma D discusses the underlying sexism of the horror genre

Film Review: The Amazing Spider-Man

Spidey's latest outing hits the cinemas, does this reboot make a name for itself or is it just another cheap Hollywood cash-in?

Volunteer: A Career for the Unemployed

With high rates of unemployment across the globe, Charlotte explains why now is a great time for the jobless to volunteer!

Overrated: The Legend of Zelda Skyward Sword

Claimed by many critics as 'The Best Zelda Ever!'. Long time Zelda fan Emma D argues why it didn't live up to the hype.

Showing posts with label sony. Show all posts
Showing posts with label sony. Show all posts

Saturday, 14 July 2012

Game Review: Mass Effect 3 (Extended Cut)





Mass Effect 3 is the epic final chapter of a trilogy I have sunk more time into than any other series. While this review does seem a bit late, with the release of the Extended Cut DLC, the game is now more complete than it was on release. So now seems like a good time to review it.

Mass Effect 3 follows the continuing adventures of Commander Shepard and the crew of the SSV Normandy, as the galaxy erupts into a ferocious war against the organic-decimating machines, the Reapers. Shepard’s task is to build an army the likes of which the galaxy has never seen, and solve the thousands-of-years-old issues that cause tensions between the various alien races.

Allying these races against the Reapers forms the main brunt of the story. Unlike in Mass Effect 2, which saw Shepard attempting to recruit highly skilled individuals for his suicide mission against the Collectors, the stakes are bigger and Shepard needs to convince the entire galaxy to forget the grudges of the past.

While this may seem like it makes for a much less personal story, the ability to import your saves from the previous two games means that there is a much greater connection to your individual Shepard. It is easily the most emotionally-affecting title in the franchise, as we see Shepard struggle to deal with the losses he has encountered (and in most cases, caused) over the years, as we see well-loved characters die, and as we see races teeter on the brink of extinction.

As you assist individual characters, militaries and races, you gain War Assets which add to your Galactic Readiness meter. This essentially determines how well prepared the galaxy is for the inevitable final battle and is integral to the success or failure of the end-game. It’s a system that works well, and it does an excellent job of letting you know how well you are doing.

As an evolution from the original Mass Effect, Mass Effect 2 was astounding. Clunky combat and menu systems were streamlined, and the game was pretty much as polished as it could be. So it’s little wonder that, while Mass Effect 3 definitely improves on its predecessor, it’s not as big a leap forward as the previous sequel. But the important thing is that it does improve. Tedious mechanics like planet scanning are minimised to their bare essentials, movement is slicker as Shepard can now roll, make prompted jumps across gabs and climb ladders, and the Galaxy Map is easier to navigate (with an added threat of Reapers chasing your miniaturised Normandy).

But not every change works as well. Side missions are given to you awkwardly, as you overhear conversations on the Citadel (essentially a galactic Hub) and then dispatch yourself to solve these people’s problems. It’s a little like hearing someone in the street say they fancy a sandwich, and then you decide to return in a week with a sandwich for them. It’s awkward, and they feel a little pointless in the grand scheme of things, despite the fact that you gain War Assets for these little detours.

It’s a good job then that the main story missions work so well. Each one feels relevant and worthy of the time of the galaxy’s saviour. The conversation and choice system works the best it ever has, and your choices feel like they have a genuine impact in determining the fates of entire species. Combat is also mildly improved over Mass Effect 2. The cover-based third person shooting feels fast and fluid, with the game’s Powers system bringing an excellent balance and some stunning effects. The addition of a heavy melee (which differs for each class) also brings a different, welcome aspect to fights.

The AI of your squad works well, and they are often useful in fights, only going down if you aren’t paying enough attention to them. The enemy AI also provides a great challenge. They won’t just stick to cover and pop up like Whack-A-Moles, they will throw grenades, attempt to flank, and generally try their best to kill you. There are a variety of different types of enemies and each one requires a different set of tactics, which keeps the gameplay feeling fresh on your umpteenth playthrough.

Now, as this review is being written because of the Extended Cut DLC, I should mention the endings (spoiler-free). I was one of the people unhappy with the game’s original endings. I thought they were full of plot-holes, were very vague, and were just generally unsatisfying for someone who has invested 5 years and between 20-30 combined playthroughs of all three games. But with the addition of this DLC, I no longer feel like I’ve wasted my love on this franchise. Each ending feels satisfying and any previous inaccuracies are explained away well. I sat through my ending with a grin on my face the entire way through. That says a lot when I was previously so disappointed.

Despite being a story-and-character-driven game, Bioware decided to include a multiplayer component to Mass Effect 3. It could very easily have gone wrong, but thankfully it works amazingly well. Each match gives you Galactic Readiness to use in your single-player game and being able to play as each of the galaxy’s races is a treat. You haven’t played Mass Effect 3 until you have head-butted a Brute to death as a Krogan. Combine the excellent gameplay with Bioware’s continued free updates, and this becomes a multiplayer mode I will gladly sink many more hours into.



Fans of the series play Mass Effect for the story, for the characters, and for the fascinating universe that Bioware has created. Mass Effect 3 does not disappoint. It’s a thrill to play and is a world I will continue to engross myself in for many years to come. If you haven’t given this excellent franchise a shot yet, do yourself a favour and pick it up.


Developer: Bioware
Publisher: Electronic Arts
Platforms: PS3, Xbox 360 (Reviewed), Windows, Wii U
Genre: Action RPG/FPS
Release Date: 15 June 2012
Price: £39.99/$69.99

By Paul Brown

Tuesday, 10 July 2012

Game Review: Lollipop Chainsaw

Attractive girls can kill zombies too...


Lollipop Chainsaw has been surrounded by controversy. It has been accused from many corners of objectifying women, perpetuating stereotypes and being downright crude. But what all of the publicity has tended to leave in the dark is - it's a pretty average game. The opening cinematic plays out like a nineties chick flick along the same lines as Clueless and heroine Juliet is equally as vapid as the film's Cher. The melange of the undead and high school drama isn't exactly original but provides the foundation for a story which is at times genuinely witty and entertaining, despite its self-conscious ridiculousness.


Juliet Starling is a chainsaw-wielding, cheer leading, scantily clad, blonde bombshell, whose ditsy dialogue often invokes eye-rolling and the occasional chuckle. As she fights her way across her hometown she is accompanied by boyfriend, who thanks to an unfortunate zombie-biting incident at the beginning of the game, is now a decapitated but animate head.

Comic book style animation and stills combined with a cel-shaded colourful approach provide Chainsaw with a fresh, endearing look which combines perfectly with the light-hearted comedy which is at the heart of the game. It is a shame that so much of the animation is dedicated to Juliet in compromising positions; never a cut scene goes by without an up skirt shot, which is ironic given that an achievement is awarded for managing this in-game. Unfortunately, this does not even scratch the surface of the misogynistic behaviour that Juliet is subjected too. She is frequently called a 'whore' or 'bitch' and one of her classmates tells her he will 'totally masturbate to you tonight'.



The controls are your basic hack and slash. Juliet has a pom-pom stunning attack as well as her basic chainsaw move. I often found the controls to be sluggish and at times even unresponsive. The combo moves are simple button combinations but only a couple seem to hit consistently. After gaining enough meter Juliet can unleash her super mode which allows her to take out zombies in one hit while 'Hey Mickey' plays in the background - CAUTION: you will know most of the words by the end of the game if you don't already. Juliet gains other super moves throughout the rest of the game, involved propelling Nick out of a cannon and gaining a super blaster projectile weapon which is probably the most accurate weapon. Juliet does a dance after racking up some combo kills which leaves her vulnerable to attack, which can be very irritating and damaging if she is in the middle of a group of zombies.


There is little in the way of original features on offer in Chainsaw. Some of the stages have some quirky features, such as the hallucinogenic farm area which allows you to plough through a field of zombies on a combine harvester and the Funland stage which features Pacman and Pong influenced levels.

If the tiny outfits, misogynist comments and dodgy controls haven't put you off yet, it is purely because of the humour. While Juliet's remarks often fall flat ('you're like a kitten, a kitten that doesn't speak Japanese') her boyfriend's banter is what keeps the comedy in the game. With gems such as 'This is so much fun, I almost forgot all my friends are dead!'. However, the main problem with Chainsaw, is that the line between satire and filth is constantly blurred. What begins as an ironic poke at American culture quickly becomes an excuse to objectify Juliet in every way possible, leaving an uncomfortable aftertaste. Some of the worst moments include Juliet revealing her aged Sensei taught her how to pole dance and gave her some 'sweet lap dancing moves'.

While the controls are temperamental and the behaviour towards Juliet outrageous, Lollipop Chainsaw offers some entertainment. Juliet is far from an engaging protagonist but Nick and family go a little way in making up for that. If you can look past the often distasteful but sometimes witty jokes and see the game for what it is - a bit of fun - Lollipop Chainsaw is a reasonable way to spend a couple of hours and empty your head.




Developer: Kurukowa Games/Grasshopper Manufacture
Publisher: Warner Bros. Home Entertainment Inc.
Platforms: PS3 & Xbox 360
Genre: Hack & Slash/Horror
Release Date: 15 June 2012
Price: £29.99/$59.99

By Emma-Lee Davidson

Sunday, 1 July 2012

Game Review: The Amazing Spider-Man

The Amazing Spider Man Review

Developer: Beenox
Publisher: Activision
Platforms: Xbox 360 (reviewed), PlayStation 3, Wii, 3DS, DS, Android & iOS
Genre: Action/Adventure
Release Date: 29/06/2012
RRP: £39.99/$59.99





I’m going to get this out of the way straight away. I am a massive Spidey fan. This undoubtedly makes me biased in this review but, let’s be honest, if you aren’t a fan of the character then you are not likely to give this game even a second glance.

The Amazing Spider-Man is a movie tie-in game, but it has its own original story. Set only a short time after the events of the film, the plot sees Spidey accidentally become the cause of the release of a virus that threatens to turn all of Manhattan into human/animal hybrids, like the Lizard. Let’s be clear, the first hour gives away the majority of what happens in the film. This isn’t a big deal if you know the comics fairly well, but if The Amazing Spider-Man is your introduction to the Webhead, prepare to be spoilt on the fates of a number of characters. The plot is decent enough, it’s nothing special, but gets the job done (some “twists” are extremely easy to see coming) and provides you with plenty of situations to kick some ass. The game is an excellent length. Completing everything except the collectibles gave me a total game time of around 11 hours, which is surprisingly long for a movie tie-in.

The film’s cast did not lend their voices to their respective roles, but their stand-ins do an excellent job. Each actor is solid, and the writing does each character justice, with Spidey happily getting some excellent one liners.

The developer, Beenox, knows him. This is their third title with the character and they have him down to pat. Movement through the open world of New York looks incredible. Spidey does flips, spins and performs suitably acrobatic dives while web swinging through the city. But it’s the addition of Web Rush that makes you truly Spider-Man. By pressing RB, the player can select a point and Spidey will automatically move to it. He will run along edges, catapult himself off flagpoles and bounce of the side of buildings to reach the point, all of which looks amazing. Each animation is smooth and elegant and the transitions between them are unnoticeable. This should be the defining mechanic for a Spider-Man game, and I for one will be extremely unhappy if it is removed in future titles.

Combat is almost as smooth as travel. The game borrows its combat system from the Arkham series of Batman games, with players having access to the X button for attacking, the Y button for a reversal when Spidey-Sense goes off, and the B button doubling as a Web Shot, and allowing you to perform a Signature Move when an enemy is stunned (which is essentially a finisher). It works well enough, with Spider-Man moving fairly fluidly between enemies, but sometimes suffers from its simplicity.

You can also choose to take out enemies from the shadows, with Stealth Takedowns from the roof. These can get a little tricky when the camera decides not to play ball with you however, and caused me to reveal myself to enemies multiple times. This problem is especially prevalent in the indoor sections of the game.





Unfortunately, there are a lot of indoor missions, with each main story mission taking place inside. Most of Shattered Dimensions, and all of Edge of Time (Beenox’s previous two Spider-Man titles), were set inside, so it’s clear that Beenox knows how to deal with a confined Spider-Man. It would just help if the camera worked a little better when you are on a roof.

When back outside in the city however, the camera works perfectly. It sticks closely to Spidey, the screen blurs as you fly past buildings, giving you a suitable sense of speed, and it is accurate enough to allow you to leap from point to point without worrying about where you are going to end up. This definitely helps for the collectibles, of which there are a lot of. This will be a tough game for completionists as there are 700 comic book pages scattered throughout the city. These pages become actual comic books that you can read in the menu, which is an excellent addition, giving you the first appearances of the game’s villains, as well as one more modern Lizard story. Besides these pages however, are a number of other collectibles to be found in each of the main missions (all of which are replayable). All in all, there are around 900 collectibles to be found, so if you’re an OCD collectathon gamer, you have a lot of work on your hands. By the end of my playthrough, I only had around half of the collectibles, and I was actually looking for them.

There are also a number of alternate costumes to be unlocked for fans of the character. Unfortunately, these are neither as numerous or as interesting as in Shattered Dimensions or Edge of Time, but it is still a nice touch. Each costume looks incredible however, and a huge amount of detail has been put in each one, as they get more and more tattered as you take damage. Coming out of a mission you found challenging looking like hell is an excellent touch.

The game can get a little repetitive. Side missions like transporting infected civilians to quarantine are filled with repeated dialogue and can get a little tedious. Car chases always end in an awesome way, but it’s still the same way. It’s repetitive, but still manages to end up being damn fun.

The Amazing Spider-Man is a game for Spider-Man fans. It’s filled with memorable moments (battles with Hunters can literally span the entire city) and subtle nods to potential future villains, and while there are a few flaws, screw ‘em, I’m Spider-Man.


- Paul Brown

Friday, 13 April 2012

Game Review: The Pinball Arcade - As Good as it Gets






  • Publisher: FarSight Studios
  • Developer: Crave Entertainment
  • Platforms: Xbox 360 (XBLA, Reviewed), Playstation 3 (PSN), iOS, Android, Macintosh. Windows PC and Nintendo 3DS announced
  • Genres: Simulation
  • Players: 1-4
  • Release Date: April 4, 2012 (PSN/XBLA)
  • Price:  $10/800 MSP (PSN/XBLA)

By now, it’s probably safe to say that a good majority of the gaming population has never experienced the joys of a real arcade. Pinball tables have become scarce which is a particular shame since, even more so than most arcade cabinets, there’s really no way to truly recreate the physicality and connectedness of real pinball in a virtual environment. The Pinball Arcade from FarSight Studios comes damn close, reproducing in painstaking detail every nuance and quirk that exists on their real-life counterparts.

PS3 and 360 owners who are familiar with any of the four tables initially available with the game (selections from Bally, Williams, Stern and Gottlieb – Theatre of Magic, Tales of the Arabian Nights, Ripley’s Believe it or Not! and Black Hole, respectively) will immediately feel right at home, and should find that for the most part, the action and ball physics feel just about right. Everything from the table art and playfields to the sounds, soundtracks and the dot matrix displays are meticulously recreated and a blast to play. But I want to make this clear right away: The Pinball Arcade is as much for people who have never been lucky enough to experience a real table as it is for nostalgia seekers and enthusiasts.

Black Hole, with its reversed lower playfield
Video pinball isn’t anything new, of course. Notably Zen Studios have emerged as champions of the genre, with Zen Pinball and its upcoming sequel (PSN), and Pinball FX & FX2 (XBLA), touting realistic physics and ball control. Now, I’m lucky and I have access to a wealth of great tables locally – including one found in this collection, and I can say without hesitation that The Pinball Arcade plays more like the real thing than any other pinball simulation I’ve played to date. Whether I can say that someone will prefer it over Zen’s offerings isn’t for me to say and frankly, would be splitting hairs anyway; the real draw of the game is quite simply the allure of getting to play these masterpieces of pinball design, recreated here with impeccable accuracy. FarSight’s attention to detail and fine tuned game play is astonishing.

It’s not all perfect, mind you. The overall presentation of the game leaves a lot to be desired in its current state. Control options are limited, there is no support for multiple controllers and with the PS3 in particular there is no Sixaxis support for nudges, which feels like a major missed opportunity. Gameplay settings aren’t saved between sessions, a minor if perplexing omission. Getting a good view of the action is fairly good, with three angle settings, switchable between fixed- and follow-camera options, though more angles wouldn’t hurt. The view at the plunger in particular is far from ideal and cannot be changed, though FarSight have confirmed directly that this will be improved upon in the future. 

Ripley's Believe it or Not! Hands down the most complicated of the group
Also gone is the kitschy virtual arcade used for table selection last seen in FarSight’s previous effort, Pinball Hall of Fame: The Williams Collection but instead of a simple list format, tables are selected through a clumsy scrolling lineup. While this isn’t much of an issue at the moment, once DLC tables start rolling in (the developer is aiming for an average of one table per month), things are going to get clumsy very quickly. Thankfully, along with frequent content updates, FarSight have been forthcoming and committed to improving the user experience. As it stands, the out-of-game functionality is passable and really doesn’t detract from the excellent game play found within. 

Thankfully, the game does go to great lengths to ensure one can make sense of what's expected of a player, with each table including comprehensive rule sets, broken down into short, individual pages that point toward the goals as they’re explained. This helps a great deal where some of the more cryptic (or just plain expansive – the Ripley’s tutorial sports nearly 400 pages!) table goals are concerned, and will help you immensely if you plan to rack up the best scores and see how you fare on the leaderboards. They’ve even included short write-ups on the history of the tables, right down to scans of the promotional fliers that were sent to arcade owners back in the day.

At 800 points/$10 for the initial release and an expected 400 points/$5 for DLC (it’s expected that tables will be released as two-packs for consoles; other platforms have different pricing and availability), The Pinball Arcade is priced right in line with its direct competitor, somewhat impressive considering the licensing hell FarSight is likely to be faced with in securing the rights to the properties. It will be interesting to see whether they will be successful where other licenses are concerned; legendary tables like Addams Family, Twilight Zone and Indiana Jones, just to name a few, aren’t likely going to be easy to obtain. While I won’t hold my breath, the fact that Ripley’s Believe it or Not! is already present here is a very good sign (and having the rights to Stern Pinball is promising, being a company famous for their movie- and TV-themed tables). 

Even without any household names, pinball has a long and varied catalogue full of bizarre and memorable themes, easily standing on their own merits. Williams’ [Ye Olde] Medieval Madness (a personal and fan favourite) and The Machine: Bride of Pinbot, have already been announced as the first DLC tables for PSN and XBLA, with several titles named for future updates, including massive hits like Cirqus Voltaire, Funhouse, Attack from Mars and Creature from the Black Lagoon.

Welcome to the Theatre!
FarSight has gone out of its way to ensure as many people can play their game as possible, too. iPhone and iPad players have been enjoying the iOS version  since late 2011, Mac, Android, PSN and XBLA versions all released recently, and Windows and Nintendo 3DS versions are expected as well. Of particular note to PS3 and Vita owners, your $10 gets you BOTH versions of the game, and the Vita offers the ability to play in a vertical orientation for maximum screen real estate. This is a serious perk and should be considered your best option if you are having trouble deciding which platform to get it for. 

If you haven’t gathered already, the folks at FarSight are committed to making this the definitive video pinball experience. They’re working hard to ensure everyone can have a copy of the game, they’ve landed licenses for all four of the big manufacturers (and it has been confirmed that the Stern licence carries rights to tables from SEGA and Data East), have already secured some blockbuster titles and have committed to an aggressive release schedule with a timeline that spans years.  It’s a clear labour of love and we’re reaping the benefits. The downloadable domain is a natural environment for this kind of game and is a natural progression from FarSight's previous disc-based efforts with the Williams/Bally/Gottleib collections. And that’s all just icing on the cake that is the best real pinball simulation available.

Tales of the Arabian Nights - Perhaps the classiest table ever conceived.
If you don’t have access to a real machine... hell, even if you do, The Pinball Arcade is a worthwhile investment for any fan or curious newcomer. It already stands as the next best way to experience some truly classic tables and promises to keep it that way for the foreseeable future. Even if you have no nostalgia for these classics of a bygone era, if you’ve played a pinball video game and enjoyed it, you really can’t do better than The Pinball Arcade. 

It’s man vs. machine at its best, and even though the machine always eventually wins, you never really lose. Get flippin’!


- Ryan McLaren

Thursday, 29 March 2012

Weekly Gaming News 26/03/2012

  Welcome to the weekly gaming news. Another week has passed and Confab have everything you need to know from the week, gaming wise. Disney Epic Mickey 2 has been officially announced, brand new trailer for Littlebigplanet Karting and the release of the iPad 3. The most anticipated 3ds game Kid Icarus: Uprising released yesterday in Europe and Australians will be able to get their hands on Kid Icarus next Thursday.


Well I hope you enjoy reading the rest of this weeks news. Also if you have any ideas on things you'd like to see added to the weekly gaming news please feel free to leave a comment or : Email me


MultiPlatform
Bastion sheet music now available for $0.00 through Supergiant
Notorious hacker Geohot arrested for marijuana possession 
GAME store closure letters go out to customers 
R18+ computer game category one step closer
Online Pass game included in latest EA server shutdowns
One BioShock Infinite level contains three times more dialogue than all of BioShock 1
Capcom on the hunt for Street Fighter X Tekken hackers 
Pre-order to get Far Cry 3: The Lost Expeditions Edition 
'Disney Epic Mickey 2: The Power of Two' coming to Wii, PS3, and Xbox 360
Politicians propose cigarette warning labels for games
Assassin's Creed 3 multiplayer comes from old studio, new lead designer
Assassins Creed 4 May Take Place Before Assassins Creed 3
Max Payne 3 'crews' carry over into Grand Theft Auto V multiplayer 
Epic Mickey 2 announcement trailer
Prey 2 cancelled
New Battlefield 3 Patch to Hit PS3 on March 27, PC & 360 TBA


Sony
I Am Alive PSN release date announced
Escape Plan is the most downloaded Vita game in the US
The Simpsons, Escape Plan top February PSN downloads


 Microsoft
Dragons Lair on XBLA to have Kinect support


Nintendo
Nintendo Failed To Win Any Awards At Tonight’s British Academy Video Games Awards
Metal Gear Solid Creator Talks About Making A Wii U Game
World Of Warcraft And Counter Strike Plus Others Coming To Wii U eShop?
Epic Mickey sequel for 3ds to be revealed next week 
Kid Icarus: Uprising - first 15 minutes 
Darksiders 2 Reconfirmed As A Wii U Launch Game
Disney Reveals The Cute Epic Mickey 2 Box-Art
Nintendo showoff new Padora's Tower trailer
GameStop No Longer Accepting GameCube Trade-ins From April 2nd 
Adventure Time Confirmed for DS
Assassin’s Creed 3 Wii U Details From Nintendo Power
The Wii Is The Lead Platform For Epic Mickey 2
Next Nintendo 3DS Firmware Update Detailed?


PC/MOBILE
Borderlands 2 PC-Exclusive Features Revealed
Skyrim Patch 1.5 beta available on steam
Hard Reset expansion will be free for pre-release Steam owners 

Baldur's Gate 3 is "our long-term goal", says Beamdog
Overhaul Games Considering Kickstarter Project to Fund Baldur's Gate 3 
Zynga buys Draw Something dev OMGPOP
Humble Bundle for Android #2 brings Canabalt to Android - (Direct Link)
Curiouser and Curiouser: EA-Published Game Appears on Steam
Baldur's Gate: Enhanced Edition confirmed for iPad

---



Sony have released a trailer and some new details about their upcoming arcade racer LittleBigPlanet Karting.


United Front Games are developers behind this project, which seems logical as they developed the Modnation Racers series which was already seen as the LittleBigPlanet of racers. UFG have said they will be putting as much time and effort into this as they did with Modnation Racers.


See More.


- Michael Johnson

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Once again a bunch of Assassin's Creed screenshots have been leaked. This time on NeoGaf. Six beautiful screenshots showing off some of the great features in the upcoming Assassin's game were posted.


Check out the original post here.


- Michael Johnson


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Earlier this week Apple released their weekend launch sales figures for the "New iPad". The New iPad moved 3 million units over in the first 3 days, The strongest iPad launch to date.


- Michael Johnson

---


 In Super Pokemon Rumble the player controls clockwork Pokémon toys (brought to life by a magical key), battling through various different levels in a top down dungeon crawler-esque fashion. The game adopts a simplistic approach with each of the players Pokémon exploiting one or two attacks against waves of opposing Pokémon. Every toy in the game has a power level which relates the their strength in combat as well as having up to two moves they can use. The opposing Pokemon have a chance of remaining on the battlefield after being defeated for the player to collect. Doing so will grant the player use of that particular Pokémon complete with a randomly assigned move set which more often than not renders them useless.


- Tom Seed

---







Date:
Game Title:       
Platforms:
20th March 2012Ys: The Oath in FelghanaSteam
21st March 2012Rayman 3 HDPSN/XBLA
21st March 2012Sine MoraXBLA
22nd March 2012WarpSteam
23rd March 2012Armored Core VPS3/360
23rd March 2012Kid Icarus: Uprising3DS
23rd March 2012Ninja Gaiden 3PS3/360
23rd March 2012PokéPark 2: Wonders BeyondWii
23rd March 2012Resident Evil: Operation Raccoon CityPS3/360/PC
23rd March 2012Total War: Shogun 2 - Fall Of The Samurai [Stand Alone Expansion]Steam
23rd March 2012Tropico 4: Modern TimesPC
23rd March 2012YesterdaySteam

Date:
Game Title:       
Platforms:
20th March 2012Ys: The Oath in FelghanaSteam
21st March 2012Rayman 3 HDPSN/XBLA
21st March 2012Sine MoraXBLA
22nd March 2012Armored Core VPS3/360
22nd March 2012BlazBlue: Continuum Shift II3DS
22nd March 2012Ninja Gaiden 3PS3/360
22nd March 2012Resident Evil: Operation Raccoon CityPS3/360/PC
22nd March 2012Total War: Shogun 2 - Fall Of The Samurai [Stand Alone Expansion]Steam
22nd March 2012WarpSteam
23rd March 2012YesterdaySteam

Sources: My Nintendo News - Games On Net - Joystiq - Inside Gaming - Eurogamer -


Image Source: Saiyajin Mui - Beesafree - KingAciD


- Michael Johnson

Sunday, 25 March 2012

Game News: LittleBigPlanet Karting set for release this year



Sony have released a trailer and some new details about their upcoming arcade racer LittleBigPlanet Karting.


United Front Games are developers behind this project, which seems logical as they developed the Modnation Racers series which was already seen as the LittleBigPlanet of racers. UFG have said they will be putting as much time and effort into this as they did with Modnation Racers.






The game seems to be very similar to Mario Kart and Modnation Racers. With the usual racing modes and Multiplayer races and battle. There also seems to be a bunch of different mini games. One of the mini games shown in the trailer was throwing eggs into holes to score points. With a fully fledged track editor likely to outshine Modnation Racer's own editor. 


Racers can fully customise their vehicles quite similar to Mario Kart 7. The vehicles are all made out of cardboard and have a nice look to them.


LittleBigPlanet Karting is shaping up to be a great little arcade racing game for PS3 (No news on vita release) and will be hitting shelves later this year.


- Michael Johnson

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