- Publisher: FarSight Studios
- Developer: Crave Entertainment
- Platforms: Xbox 360 (XBLA, Reviewed), Playstation 3 (PSN), iOS, Android, Macintosh. Windows PC and Nintendo 3DS announced
- Genres: Simulation
- Players: 1-4
- Release Date: April 4, 2012 (PSN/XBLA)
- Price: $10/800 MSP (PSN/XBLA)
By now, it’s probably safe to say that a good majority of
the gaming population has never experienced the joys of a real arcade. Pinball
tables have become scarce which is a particular shame since, even more so than
most arcade cabinets, there’s really no way to truly recreate the physicality
and connectedness of real pinball in a virtual environment. The Pinball Arcade from
FarSight Studios comes damn close, reproducing in painstaking detail every
nuance and quirk that exists on their real-life counterparts.
PS3 and 360 owners who are familiar with any of the four
tables initially available with the game (selections from Bally, Williams, Stern
and Gottlieb – Theatre of Magic, Tales of the Arabian Nights, Ripley’s Believe
it or Not! and Black Hole, respectively) will immediately feel right at home,
and should find that for the most part, the action and ball physics feel just
about right. Everything from the table art and playfields to the sounds,
soundtracks and the dot matrix displays are meticulously recreated and a blast
to play. But I want to make this clear right away: The Pinball Arcade is as
much for people who have never been lucky enough to experience a real table as
it is for nostalgia seekers and enthusiasts.
Black Hole, with its reversed lower playfield |
Video pinball isn’t anything new, of course. Notably Zen
Studios have emerged as champions of the genre, with Zen Pinball and its
upcoming sequel (PSN), and Pinball FX & FX2 (XBLA), touting realistic
physics and ball control. Now, I’m lucky and I have access to a wealth of great
tables locally – including one found in this collection, and I can say without
hesitation that The Pinball Arcade plays more like the real thing than any
other pinball simulation I’ve played to date. Whether I can say that someone
will prefer it over Zen’s offerings isn’t for me to say and frankly, would be
splitting hairs anyway; the real draw of the game is quite simply the allure of
getting to play these masterpieces of pinball design, recreated here with
impeccable accuracy. FarSight’s attention to detail and fine tuned game play is
astonishing.
It’s not all perfect, mind you. The overall presentation of
the game leaves a lot to be desired in its current state. Control options are
limited, there is no support for multiple controllers and with the PS3 in
particular there is no Sixaxis support for nudges, which feels like a major missed opportunity. Gameplay settings aren’t saved between sessions, a minor if
perplexing omission. Getting a good view of the action is fairly good, with
three angle settings, switchable between fixed- and follow-camera options,
though more angles wouldn’t hurt. The view at the plunger in particular is far
from ideal and cannot be changed, though FarSight have confirmed directly that
this will be improved upon in the future.
Ripley's Believe it or Not! Hands down the most complicated of the group |
Also gone is the kitschy virtual
arcade used for table selection last seen in FarSight’s previous effort, Pinball Hall of Fame: The Williams Collection but instead of a
simple list format, tables are selected through a clumsy scrolling lineup.
While this isn’t much of an issue at the moment, once DLC tables start rolling
in (the developer is aiming for an average of one table per month), things are
going to get clumsy very quickly. Thankfully, along with frequent content
updates, FarSight have been forthcoming and committed to improving the user
experience. As it stands, the out-of-game functionality is passable and really
doesn’t detract from the excellent game play found within.
Thankfully, the game does go to great lengths to ensure one can make sense of what's expected of a player, with each table including comprehensive rule sets, broken down into short, individual pages that point toward the
goals as they’re explained. This helps a great deal where some of the more
cryptic (or just plain expansive – the Ripley’s
tutorial sports nearly 400 pages!) table goals are concerned, and will help you
immensely if you plan to rack up the best scores and see how you fare on the
leaderboards. They’ve even included short write-ups on the history of the
tables, right down to scans of the promotional fliers that were sent to arcade owners back
in the day.
At 800 points/$10 for the initial release and an expected
400 points/$5 for DLC (it’s expected that tables will be released as two-packs
for consoles; other platforms have different pricing and availability), The Pinball Arcade is priced right in line with its direct
competitor, somewhat impressive considering the licensing hell FarSight is
likely to be faced with in securing the rights to the properties. It will be
interesting to see whether they will be successful where other licenses are
concerned; legendary tables like Addams Family, Twilight Zone and Indiana
Jones, just to name a few, aren’t likely going to be easy to obtain. While I
won’t hold my breath, the fact that Ripley’s Believe it or Not! is already
present here is a very good sign (and having the rights to Stern
Pinball is promising, being a company famous for their movie- and TV-themed
tables).
Even without any household names, pinball has a long and varied
catalogue full of bizarre and memorable themes, easily standing on their own
merits. Williams’ [Ye Olde] Medieval Madness (a personal and fan
favourite) and The Machine: Bride of Pinbot, have already been announced as the
first DLC tables for PSN and XBLA, with several titles named for future
updates, including massive hits like Cirqus Voltaire, Funhouse, Attack from
Mars and Creature from the Black Lagoon.
Welcome to the Theatre! |
FarSight has gone out of its way to ensure as many people
can play their game as possible, too. iPhone and iPad players have been
enjoying the iOS version since
late 2011, Mac, Android, PSN and XBLA versions all released recently, and Windows and Nintendo
3DS versions are expected as well. Of particular note to PS3 and Vita owners,
your $10 gets you BOTH versions of the game, and the Vita offers the ability to
play in a vertical orientation for maximum screen real estate. This is a serious perk and should be considered your best option if you are having trouble deciding which platform to get it for.
If you haven’t gathered already, the folks at FarSight are
committed to making this the definitive video pinball experience. They’re
working hard to ensure everyone can have a copy of the game, they’ve landed
licenses for all four of the big manufacturers (and it has been confirmed that
the Stern licence carries rights to tables from SEGA and Data East), have
already secured some blockbuster titles and have committed to an aggressive
release schedule with a timeline that spans years. It’s a clear labour of love and we’re
reaping the benefits. The downloadable domain is a natural environment for this
kind of game and is a natural progression from FarSight's previous disc-based
efforts with the Williams/Bally/Gottleib collections. And that’s all just icing
on the cake that is the best real pinball simulation available.
Tales of the Arabian Nights - Perhaps the classiest table ever conceived. |
It’s man vs. machine at its best, and even though the
machine always eventually wins, you never really lose. Get flippin’!
- Ryan McLaren
- Ryan McLaren
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