Five Great TV Dramas To Watch This Summer

Here Emma D picks five of her favourite TV Dramas that she recommends you check out

Bittersweet Mondays: Weekly Webcomic

Confab presents the brand new Bittersweet Comics debut with the first of a weekly web-comic series.

Game Review: Serious Sam: The Second Encounter HD

Sam returns in a remake of the 2002 classic sequel, how does it stand up?

The Sexism of Horror Video Games

The history of sexism in video games is almost as old as games themselves, Emma D discusses the underlying sexism of the horror genre

Film Review: The Amazing Spider-Man

Spidey's latest outing hits the cinemas, does this reboot make a name for itself or is it just another cheap Hollywood cash-in?

Volunteer: A Career for the Unemployed

With high rates of unemployment across the globe, Charlotte explains why now is a great time for the jobless to volunteer!

Overrated: The Legend of Zelda Skyward Sword

Claimed by many critics as 'The Best Zelda Ever!'. Long time Zelda fan Emma D argues why it didn't live up to the hype.

Thursday, 23 February 2012

Artist of the Day: Shinichi Osawa

Artist of the Day: Shinichi Osawa


Who is Shinichi Osawa you may ask? Well today I will introduce you to the world of 大沢 伸. Shinichi Osawa is a Japanese electronic artist, who mainly bases his music in the Acid jazz, House, and Electro house sub genres. There is a good chance that you may never have heard of him. He isn't completely unknown to the UK, afterall he was voted as one of Top 100 Japanese Pop Artists by HMV.

Shinichi Osawa started his musical career in 1991 as the leader and bassist of Mondo Grosso, a musical group which was highly popular in Japan. However, in 1995 after they release two official albums Mondo Grosso was disbanded. After the break up Shinichi Osawa started to do much more solo work, this lead to him making the album “Closer” in 1998 which was his first attempt at an Acid Jazz/House combination. Although it was not a very big hit, it did help him form his unique style of music. The same can be said about his second solo album MG4 released in 2000. Although it did not properly take off, it did reinforce his style of music.

Osawa was also involved with the gaming industry for a while, he provided the hypnotic array of techno music for the popular PSP puzzle game Lumines in 2005. However, he did not compose anything for its sequel.

Then in 2007 his career started to take off, he moved to the record company avex trax and released his hit album “The One” under his real name. This then gave him international fame allowing him to play at such venues as the Electric Daisy Carnival a huge Electronic festival in the USA.




Songs such as “Push” really show how well he combines in factors from House, Acid Jazz, and a hint of funk and post-rock mixed in.

Shinichi Osawa then went on to make his second album under his own name, SO2. Like most his other albums, it was based around Acid Jazz, and House. However he also added a dash of ambient music style in this album giving it a more peaceful vibe. Although it was not as far reaching as “The One”, SO2 was still a big hit in Japan earning him the place of #95 on the top 100 Japanese pop artists.



It'd be hard to argue Shinichi Osawa is not an innovator for electronic music. He created a new style of music, and was still not afraid to modify it and create a new and improved beast. I personally cannot wait for him to release a new album, and I'm convinced it will be another great success.

Give them a listen and if you like what you hear please support them. 

For more info about Shinichi Osawa please visit his Website, Soundcloud, Myspace, or Wiki page

- Alasdair Kerr

Wednesday, 22 February 2012

Game Feature: Playstation Vita's Launch & Lineup

February 22nd: PS Vita Launches
UNCHARTED!
WIPEOUT!
RAYMAN!
The highly anticipated handheld console from Sony Entertainment launches today in Europe, North America and Australia, promising home console level entertainment in a portable package. The PS Vita launches at £229.99/$249.99 ($349.99 Australian) for the Wifi only model and £279.99/$299.99 ($419.99 Australian) for the 3G+Wifi model.

Sony's PlayStation Vita retains the familiar general form of the PlayStation Portable hardware series while dramatically improving on virtually every aspect of its use with powerful and exciting new features including: dual touch pads at the front and rear, dual cameras at the front and rear, dual analogue sticks, a 5-inch OLED touch-screen, six-axis motion sensors and a three-axis electronic compass and exceptional built-in connectivity via Wi-Fi or 3G (3G Model only) Taken together this makes for a handheld gaming device that truly signals the entry of handhelds into the next generation of handheld gaming. 



With over two dozen titles out on launch day including the highly acclaimed Uncharted Series, the futuristic high speed racer Wipeout and various other genres covered by the launch lineup there is enough games for everybody's tastes. For a full list of the launch titles check out the table below:






United Kingdom PlayStation VITA Launch Lineup
Date:
Game Title:       
Platforms:
February 22nd 2012A-MenVita
February 22nd 2012Army Corps of HellVita
February 22nd 2012Asphalt InjectionVita
February 22nd 2012BlazBlue: Continuum ShiftVita
February 22nd 2012Cliff DivingVita
February 22nd 2012Dungeon Hunter: Alliance: NextVita
February 22nd 2012Dynasty Warriors: NextVita
February 22nd 2012Escape PlanVita
February 22nd 2012Everybody's GolfVita
February 22nd 2012F1 2011Vita
February 22nd 2012FIFA FootballVita
February 22nd 2012FireworksVita
February 22nd 2012Hustle KingsVita
February 22nd 2012Little DeviantsVita
February 22nd 2012Lumines Electronic SymphonyVita
February 22nd 2012Michael Jackson: The ExperienceVita
February 22nd 2012ModNation Racers: Road TripVita
February 22nd 2012MotorStorm RCVita
February 22nd 2012Ninja Gaiden Sigma PlusVita
February 22nd 2012Rayman OriginsVita
February 22nd 2012Reality FightersVita
February 22nd 2012Ridge RacerVita
February 22nd 2012Shinobido 2: Tales of the NinjaVita
February 22nd 2012Super StarDust DeltaVita
February 22nd 2012Table FootballVita
February 22nd 2012Tales From Space: Mutant Blobs AttackVita
February 22nd 2012Top DartVita
February 22nd 2012Touch My KatamariVita
February 22nd 2012Ultimate Marvel vs Capcom 3Vita
February 22nd 2012Uncharted: Golden AbyssVita
February 22nd 2012Virtua Tennis 4 World Tour Vita
February 22nd 2012Wipeout 2048Vita







Australian PlayStation VITA Launch Lineup
Date:
Game Title:       
Platforms:
February 23rd 2012Army Corps of HellVita
February 23rd 2012Asphalt InjectionVita
February 23rd 2012BlazBlue: Continuum ShiftVita
February 23rd 2012Cliff DivingVita
February 23rd 2012Dungeon Hunter: Alliance: NextVita
February 23rd 2012Dynasty Warriors: NextVita
February 23rd 2012Escape PlanVita
February 23rd 2012Everybody's GolfVita
February 23rd 2012F1 2011Vita
February 23rd 2012FIFA FootballVita
February 23rd 2012FireworksVita
February 23rd 2012Hustle KingsVita
February 23rd 2012Little DeviantsVita
February 23rd 2012Lumines Electronic SymphonyVita
February 23rd 2012Michael Jackson: The ExperienceVita
February 23rd 2012ModNation Racers: Road TripVita
February 23rd 2012MotorStorm RCVita
February 23rd 2012Ninja Gaiden Sigma PlusVita
February 23rd 2012Rayman OriginsVita
February 23rd 2012Reality FightersVita
February 23rd 2012Ridge RacerVita
February 23rd 2012Shinobido 2: Tales of the NinjaVita
February 23rd 2012Super StarDust DeltaVita
February 23rd 2012Table FootballVita
February 23rd 2012Tales From Space: Mutant Blobs AttackVita
February 23rd 2012Top DartVita
February 23rd 2012Touch My KatamariVita
February 23rd 2012Ultimate Marvel vs Capcom 3Vita
February 23rd 2012Uncharted: Golden AbyssVita
February 23rd 2012Virtua Tennis 4 World Tour Vita
February 23rd 2012Wipeout 2048Vita

- Michael Johnson & Ben Carron

Saturday, 18 February 2012

Music Feature: A personal focus on guitarists, covers and listening habits.

Music Feature: Push yourself to listen to something new



Music is something that has always been a huge part of my life. To me, it's not just a happy melody to enjoy in the car, or a beat to dance to. It can affect me in truly profound ways; make me feel immense joy, remind me vividly of past events, give me hope and determination, or even overwhelming sadness.

Beyond that, I've always found that I tend to enjoy music for reasons which are often completely overlooked by many others. I hear the intricacies in complex bass-lines, the depth of multi-part harmonies, the dynamics that playing in an abnormal time signature can create. As a result of this, I find myself enjoying a rather eclectic mix of genres: hip-hop/rap, metal, progressive rock, dance, pop, jazz/blues and classical. I rarely avoid a band based on their genre alone.

The other odd thing about me is that I tend to overlook the lyrics in most songs. Not deliberately, but because they almost always take a back seat to the music in my mind. Don’t get me wrong, I still enjoy listening to lyrics, and I certainly respect many artists for the sheer poetry of them. I simply find myself distracted by the vocal melody. If a band’s singer is particularly lacklustre, or uses very unimaginative vocal melodies, they will most likely not interest me. It’s very unlikely that I’d listen to a song which was essentially a poem, sung with a half hearted vocal melody composed of only a few notes, accompanied by a few basic open chords strummed in the most basic 4/4 rhythm.

I've often felt that people can fall too easily in to listening to only one style/genre of music. For example: they hear an IronMaiden song for the first time through a friend, and are intrigued; they then hunt down and absorb their entire repertoire. They then decide that they are officially a "metal-head", and begin listening to other key bands within that genre like Metallica, and eventually move on to newer additions like Slayer, Slipknot, Trivium etc.

First of all, I'm not in any way discrediting these bands, or that genre of music. I only use this as an example, as it's one that I've encountered the most. I've met many people who have become so entwined in the work of a select few heavy metal bands, that when someone mentions that they like Radiohead, or The Beatles, they are shot down immediately and dismissed with comments like: "That stuff's too tame.", "Boring...", "Those guys don't shred, they're such bad guitar players!"


 


This really digs at me. I’ve been playing guitar on and off for about 7 years now, and I spent most of that time drawing inspiration from guitar players like Joe Satriani, Steve Vai, Eric Johnson, Paul Gilbert and John Petrucci (to name few). I’m not claiming to be an excellent guitar player, but I know good playing when I hear it, and in my personal experience many people just don’t. Many will rave on about solos from new age indie/rock/pop/whatever the hell genre they are bands where the lead guitarist will simply play the same chords used tirelessly throughout the rest of the song, but, wait for it... really fast! Yeah, I’m not impressed...





This goes one step further, whereby many people can’t seem to separate what are indisputably the best guitar players on the planet, from guitarists who are pretty good but write very good songs. An example of this would be Led Zeppelin. They are undoubtedly an iconic band; they have produced some of the most important rock songs ever. The problems arise when fans use this as an excuse to name Jimmy Page as one of the the best guitar players ever to have lived, when in fact many of his solos were in fact quite limited on a technical level. I’m not saying that for a solo to be good, it needs to be complex, I’m simply making the point that any of the guitarists I mention above could play these “amazing” solos in their sleep. They are more talented, more technically accomplished,and deserve a lot more recognition.


Anyway, I feel I’ve digressed somewhat. The main point I’m trying to make with this article is that I feel that often truly spectacular music is overlooked by the masses; their views, taste, and understanding biased by the media. The most recent culmination of this problem, was in my opinion, the outcome of the recent Grammys. My favourite band: DreamTheater, were nominated. They are undoubtedly some of the most talented, technically proficient virtuosos ever to form a band. They have over their 27 year existence, produced 12 spectacular studio albums, and have truly set the bar for modern progressive rock/metal music. Their ability appears limitless; switching seamlessly between style, time signature, rhythmic pattern, tempo, usually all within one song. The result of this being that every album of theirs is a magnificent musical journey.


Of course, the Grammy’s being the almighty mainstream parade that they are; every award in the Rock/Metal category was snatched up by the Foo Fighters. Now, the Foo Fighters are a good band, with some truly brilliant songs, but really? Every award in the category? Come on...

It was a similar story in many other categories too. With “Glee: The Music, Volume 4” being nominated for Best Compilation Soundtrack for Visual Media. Now, Glee gets a lot of stick, frequently accused of being entirely commercialised and fake. This is to some extent true, but the actors really can sing, and many have utterly brilliant voices and have starred on Broadway. Furthermore, despite how much they are put down by narrow-minded diehard fans of the originals, many of the Glee covers of classic songs are actually pretty damn good. In fact, musically, they are often better realised than the original tracks, as they are performed by such amazingly talented studio musicians, and produced to such a high standard (There, I said it. Shoot me). All of this aside, I’m not convinced that Glee really deserved a nomination, when so many other great soundtracks were clearly overlooked.

Another result that annoyed me was the Best New Artist category. This was won by Bon Iver: a pretty good band, but not exactly ground breaking stuff. They were nominated along with Skrillex, who varies in quality, but is generally just substandard drum and bass akin to the sounds of Transformers on steroids. Also, Nicki Minaj, who is responsible for such unforgettable classics as “Stupid Hoe”. This bugs me because bands like Haken and Aspera/AboveSymmetry have come in to being around the same time, showcasing extraordinary ability and promise in the progressive rock /metal scene, and the latter doing so at only 19 years-old.

 

This is the sad truth about the music industry: raw talent simply isn’t appreciated as much as it should be. The awareness and success of artists who push the boundaries of musicianship and creativity is diminished by over-hyped celebrities with very little aptitude, who rely heavily on excellent studio musicians, computers and audio mastering wizards to produce anything vaguely good.

It’s not all bad news, though. Bands like Dream Theater still exist and continue to flourish in their own way. Those determined enough will continue to break through the restrictive walls of the media, and seek out and enjoy truly good music. It’s all too easy to sit back and allow Radio 1 DJs to feed you what they have decided is the must have music of the time. Given, sometimes they do actually get it right. But if you regard yourself as a true music lover, and find your ears craving for more meaningful and exciting sounds, then you must take things a step further and try new genres. 

Go in to a music shop, whether it is physically or via the wonders of the internet, and pick up something from the opposite side of the shelf. If you normally plod straight over to the chart section, why not try some metal? If you enjoy dubstep, why not find out where it all came from and buy a drum and bass compilation? If you enjoy guitar driven hard rock and metal like Metallica, why not listen to Kirk Hammet’s teacher, and guitar superhero: Joe Satriani?

Perhaps these are bad examples, and I’m not promising that this strategy will work every time, but eventually you’re bound to uncover treasure troves of musical delights you’d have never imagined yourself enjoying. There is so much good music out there to be discovered, and if you are like me, a musical explorer, I salute you. If you are stuck in a rut, bound to a single genre, or struggling to find new things to listen to, then I hope that this article has in some way helped. I hope that this will only be the beginning, and I intend to write more, showcasing both my all time favourite bands/songs, and updating you on any and all interesting new finds as they happen.

Farewell, and happy listening.


- Michael Palmer

Friday, 17 February 2012

Game Review: The Binding of Isaac


The Binding of Isaac Review



Distributor: Valve 
Platforms: Steam
Genres: Action-Adventure, Roguelike 
Release Date: September 28th 2011
Price: £3.99


It may look quite disturbing but the gameplay is fantastic...

It is very rare that a game initially intended as a week-long project will gain so much interest that it becomes a hit. However that is exactly what happened when Edmund McMillen, of Super Meat Boy fame, and Florian Himsl teamed up for a game jamming session in place of the former going on vacation. The result became what is now "The Binding of Isaac", a unique roguelike dungeon shooter with a premise of the game based on a story from the Hebrew bible.

The opening cut-scene to the game follows this eerie tale with Isaac's mother being told to sacrifice Isaac to prove her love to God. After watching his mother accept this command, Isaac finds a previously hidden trap door leading to the basement where many monstrosities await.

This is where the game begins and the player is able to experience the game in all its glory. Using W, S, A, D to move and the arrow keys to shoot tears (your starting weapon) the player must navigate Isaac, a crying, naked boy, through multiple rooms in a style very similar to the original "Legend of Zelda" dungeons. However as well as having multiple rooms, there are multiple floors. The player may progress down to the next floor after defeating a boss on the floor they are currently on.


The game can seem very difficult at first however once a player gets used to how the game works in terms of items it becomes much more manageable. On most floors there is an item room, a shop room and on every floor the is a secret room which may contain items which aid the player.
Passive items will permanently increase a stat such as hearts or improving speed while activated items give the player the ability to use a special attack in accordance to the item picked up. This attack can be used whenever the player wants and will recharge over time. Other items which can be picked up are pills and tarot cards. Their features vary and can sometimes be harmful to the played meaning they are not as useful as the other items mentioned. They are also one time use items and cannot be recharged.

Gaining access into rooms containing these items does come at a price. The core collectables on each floor consists of keys which grant access through locked doors, bombs which can destroy the environment and coins which can be used to purchase items from the shop rooms.These three collectables are vital as they are needed to gain entry in to the previously mentioned rooms by either unlocking doors or blowing up walls.



The game boasts 132 different items some of which have different effects not only in terms of attacks or stats but also in terms of appearance, for example picking up the "PHD" item will result in Isaac wearing a doctors mask or picking up a coat hanger will result in a coat hanger through the head. Though is not an essential part of the game, it creates a desire to see what every item does to the appearance of Isaac.

Another great feature is the vast number of enemies and bosses with unique attacking styles. There are easily enough enemies to keep the game interesting, even after multiple play-throughs and boss fights are always interesting as there is no way of knowing which boss you will face until you gain access to the boss room.

The game is pleasing on both the eyes and the ears with the visual style being very cartoony and containing dark humour. The music score is composed by Danny Baranowsky (Super Meat Boy) and is superbly done capturing the right mood with every track.




The element of surprise is a key feature in the game as everything is randomly generated for each play through meaning that no run will be the same.

With the range of items to collect and enemies and bosses to witness the game will keep a dedicated player busy for a surprising number of hours. On top of the collectables there are also unlockables, in the form of extra characters and bosses, and achievements (through steam).
I myself have managed to log over 35 hours playing and although I have completed the game, I still haven't found every item. It was one of the few games I have became truly addicted to when I first played it and not many games have that effect on me.

Spending 35 hours of time playing a flash game is something I never thought I would do so it's a credit to the creators for making a game which has never felt boring to me. The game can be very difficult when first playing; I guarantee you will die in it. Although this can be frustrating it as the game uses a perma-death system, it's simply a case of the more you play the better you'll get.

I could say much more about the game however I feel experiencing the game would be more beneficial. For those interested in buying the game it is currently avalible on Mac and PC for £3.99 through steam and I believe it is worth every penny.

I personally rate it as one of my top games of 2011 so if anyone is on the fence about purchasing the game I recommend it without a second thought.

- Tom Seed

Weekly Gaming News - 17/02/2012




Feature Story

Double Fine Adventure

Double Fine Studio (creators of Pyschonauts, Brutal Legends and Costume Quest) have created a kickstart project called Double Fine Adventure. If you haven't heard of kickstart before here alittle run down on what kickstart is. Kickstart is a site that helps small companies start off, giving them a kick start if you will. Helping them get on there feet and make a profit. This is done by people of the public donating towards these companies. All funds earned from the Double Fine Adventure will go directly to a classic point-and-click adventure game.
You are probably thinking why would I donate to a game company that has made successful games like Pyschonauts. If you donate $15 or more you will get a beta access to the game before release and a free copy of the game on steam. If you donate more you also get greater rewards. Posters, Special Thanks in the credits and One of the biggest rewards was Lunch with Tim Schafer and Ron Gilbert, a tour of the Double Fine offices. Though you had to donate $10,000 and someone has already gotten that reward.

The company has had this running for just over a week so far and have earned $1,909,055 which is 4 times as much as they wanted in the first place ($400,000). The Goal was reached just over 8 hours into the kickstart event. It now hold the record of the most money earned on kickstart.


Tim Schafer with an Update

In a recent update Tim Schafer has announced that the game will be made for PC, Mac and Linux. It will have a closed beta which will be ran through steam for everyone backer.



Last week (8/02/2012) terrible news came in through on twitter about Adam Adamowicz losing his battle to cancer at the young age of 44. Many of you may not know who he is but Adam was a concept artist for Bethesda Game Studio. He worked on some outstanding titles like Fallout 3 and The Elders Scroll V: Skyrim.

A co-worker of Adam's said in a blog about his death "He was full of life. Always drawing, always creating, and always the most entertaining person in the room. He was insanely creative. He made instant friends. He made those around him happier. He was the person everyone wanted to work with and hang out with. He made everyone laugh. He was the person you know that everyone loves."

Nobody quite knows what type of cancer he had. All that is known is that the cancer is typically only formed as a child and is extremely rare. Sadly he's death was overshadowed by Whintey Houston (Nothing against Whintey it's just a shame Adam didn't get much notice too)

It's always sad when somebody dies and a young death is even more tragical.

R.I.P. Adam Adamowicz
1968-2012 44 yrs old



Pikmin 3 Wii U

Shigeru Miyamoto spoke to Official Nintendo Magazine of the UK and revealed that he is hard at work on Pikmin 3 for the Nintendo Wii U. 
"Originally, I was making Pikmin 3 to be launched on the Wii platform," Miyamoto told Entertainment Weekly. "Because the Wii U is capable of HD quality pictures, and will be accompanied by the subscreen on your hand. I thought that I would be able to make a Pikmin that was closer to my ideal. I am now actually enjoying myself, working on the game." Stated Mr. Miyamoto. It will be quite interesting to see what the legendary Miyamoto  can produce with the Wii U controller. Only time will tell.



Humble Bundle Mojam
Mojang's creating a game from scratch for Humble Bundle. They have one weekend to create a full game. The pay what you want feature is how this one works as well. Pay $1 or $1,000,000 for the game that they create and choose what charity get the money. EFF, Child's Play, charity: water and American Red Cross are the charity.



GAME RELEASE OF THE WEEK





UK Weekly releases
Date:
Game Title:       
Platforms:
February 15th 2012WarpPSN/XBLA
February 16th 2012Alan WakeSteam
February 17th 2012Tekken 3D Prime Edition3DS
February 17th 2012UFC Undisputed 3PS3/360

AUS Weekly Releases
Date:
Game Title:       
Platforms:
February 16th 2012Alan WakeSteam
February 16th 2012Metal Gear Solid HD CollectionPS3/360
February 16th 2012UFC Undisputed 3PS3/360
Note these lists don't contain every game release this week. I didn't think the new moshi monster games would interest you guys/girls. If by some chance you do, I am sorry.


Movie of the Day: Labyrinth




Labyrinth - David Bowie in skin-tight leather and dancing goblins!









If you've never heard of this 80's cult classic, then you've missed out on one of the wackiest and most fantastic films out there.

Thursday, 16 February 2012

Feature: Social Behaviour - Why do I want to bend the rules?


Things I shouldn't want to do (but totally do)




Social norms are so inhibiting, don't you think? Imagine how great it would be to nip to the shops in your pyjamas without raising a second glance, or answer your door in a full panda suit without frightening the postman - and those are just two of the more mundane possibilities a world without social restrictions would offer.




Gosh darn it, I want to run down the street in nothing but a cow-print onesie, singing 'Born Free' at the top of my lungs and feel GOOD about it! Who's to say I shouldn't?! Who made up these rules for polite society? Maybe some frivolity and silliness is just what the world needs right now. Wouldn't it make your day to see someone run past you with twenty helium balloons tied into their hair, a cat in their arms and a smile on their face? Maybe I'm a minority, but that sounds pretty fantastic to me.

There is such a wealth of mad and brilliant things one could do given this level of freedom. For instance, I've always wanted to boycott the traditional lecture seating pattern, and instead sit on the floor beside the lecturer (okay, so my biggest motivation for this is that I have the eyesight of a ninety-year-old woman, but I still think it'd be pretty nifty all the same). I want to walk into Build-A-Bear and not have to hold back how excited I am about making a teddy bear. I want to run around the Disney store grabbing things to show my boyfriend and not feel ashamed when a three-year-old points and laughs at me. And more than anything else, I WANT TO HAVE FUN IN THE SOFT PLAY CENTRE AT CODONA'S AGAIN!




I can't do these things. Or rather, I shouldn't. I shouldn't skip down Union Street, I shouldn't ask for a Big Whopper in McDonald's, I shouldn't push my face up against the glass of cake shops, and I certainly shouldn't pretend to be a fish in aquariums. But, to quote my favourite poet, "If you never did, you should. These things are fun and fun is good."

So I challenge you, reader. Go and do something absolutely mad tomorrow. Make the general public question your sanity and enjoy every second of it! (And if you could film it so I can laugh at you too, that'd be great).






- Charlotte Peters

Feature: How did we live without Smartphones?

How did we live without apps?

If I were forced to pick only three of all my technological devices and gadgets, I would probably just download the app to decide for me...

Technology is a truly wonderful thing, it's because of technology you're able to read this right now, wherever you are, despite being written in Scotland. Technology brings us the joys of movies, music, games, communication, transportation, and much much more. It helps us in an unimaginable number of ways in our every days lives. Think about a world without music to listen to, those dreadful bus journeys would become so much more tedious and aggravating... there's a good chance the hungover students would all go mad and most likely kill each other. Without video games and movies what would we do to entertain our dearest friends? 

Wednesday, 15 February 2012

Gaming Feature: The Flow of the Nintendo eShop

3DSWare - The tides of the eShop



Those of you who have owned a 3DS since launch, you probably remember the system came with fun and engaging features! Some of the more popular ones were StreetPass Mii Plaza, AR Games, the friends list and the music and camera applications. However, one important feature was not available at the system launch: the Nintendo eShop.

Tuesday, 14 February 2012

Gaming News: TMNT Rumours put to rest.

Batman Developers not working on new TMNT Game?


There have been rumours floating around that British developer Rocksteady Studios, best known for the recent Batman Arkham games, were developing a new Teenage Mutant Ninja Turtles game.

Monday, 13 February 2012

Videos of the Day: Women being emotional about Animals

Confab Videos of the Day - Singing about Sloths



Our videos of the day is centred on those two or three-toed, cuddly looking South American mammals.
A Youtube video recently surfaced featuring an overly excitable actress, Kristen Bell, who loves Sloths more than believed possible by humans.

Game of the Day: Super Mario Crossover 2.0

 Super Mario Crossover 2.0
Super Mario Bros, with a few new faces, in your Internet Browser.


The original Super Mario Crossover, which hit the net out of nowhere in April 2010, was an interesting port of Super Mario Bros but with a whole new set of characters to chose from other than Mario, including Samus, Link, Ryu, Megaman, Simon and more.

Sunday, 5 February 2012

Retro Games Review: Sonic The Hedgehog 3

Confab Retro Games Review: Sonic the Hedgehog 3


Publisher: SEGA
Original Platform: Sega Genesis/Mega Drive
Currently available on: DS, PSN, PC, Virtual Console, XBLA
Genre: Platformer
Players: 1-2


With the recent release of the well received Sonic Generations and the upcoming Sonic 4: Episode 2 downloadable title, Sega's insanely fast blue mascot is once again having a long overdue successful return to gaming. With this in mind, Confab has taken to reviewing a blast from the past in Sonic's history and one of the most successful 16-bit titles and well reviewed games he's ever starred in: 


Friday, 3 February 2012

RPG Maker: A tool for any budding games guy!


Make your own RPG!




The dream of creating an amazing game is a rather common thought to pass through a gamers mind. Perhaps you could be playing a game, and think, "this bit could be better like this," or "maybe that boss should say or do this instead". Whether it's the wandering train of thought from your own criticisms and ideas on one game, or simply a abundance of brilliant ideas for stories, epic battles or some sort of new innovative puzzle game, the prospect of making games is an awesome one. Of course, with the games industry being what it is, you need to know what you're doing to have all of your ideas come to life in whatever medium to try to imagine it, and though I couldn't say for sure, it looks to be pretty complicated, and of course, that's also most likely a full time job, with you working on the clock to create the new best video game.

Wednesday, 4 January 2012

Band of the Day: Death Cab for Cutie

Death Cab for Cutie



As an underground "alternative rock" band, Death Cab for Cutie can pull out even the most reserved emotions in people. They have been entertaining the socially inept since 1998. Trademarked with Ben Gibbard's smooth lead vocals along with his amazing piano skills, accompanied by Chris Walla on guitar, Nick Harmer playing bass, and drummer Jason McGerr. Death Cab for Cutie helps you escape the rigours of everyday living.

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