- Publisher: Ubisoft
- Developer: Ubisoft Montpellier
- Platforms: 3DS, PS3, PC, PS Vita, Wii & Xbox 360
- Genres: Platformer
- Players: 1-4
- Release Date: November 2012 (PS3, Xbox 360 & Wii)
- Price: £14.99+/$19.99+
Now, Rayman Origins is a whole lot of things, but one thing it’s not is anything new. If you’ve played a 16-bit platformer, you’re going to feel right at home. You run, you jump (and shoot), and that’s it. You do this for 60-odd levels. Sounds like an exercise in repetition, but the genius of the design ensures your experience is anything but. The game plays like a mix of the best elements from Genesis classics Sonic the Hedgehog and Dynamite Headdy, a little bit of Super Mario Bros., and “the other SMB”, Super Meat Boy. I don’t intend to make it sound derivative, but rather emphasize the kind of pedigree we’re dealing with here.
the end of each stage. If that all sounds overwhelming, rest assured it couldn’t be simpler – the entire game is played with two face buttons (for jump and punch), with the right shoulder buttons dedicated to running, which keeps your thumb from working too hard. With a smooth difficulty curve, you’ll be mastering all of Rayman’s abilities in no time. And it’s a good thing too, because this game is no pushover.
Rayman Origins is a tough little platformer, but unlike the aforementioned Super Meat Boy, its goal is not to be a grueling test of skill and reaction time, but rather a game of options. This is where the sheer brilliance of the level design really becomes apparent, as the layout of each and every stage can be tackled in a variety of ways. While it’s relatively easy to just blow through the game, if you want to master all of its challenges, be prepared to muster all of your platforming skill.
As if the rock-solid platforming weren’t enough, Rayman Origins masquerades as a shooter from time to time. One of the most pleasant surprises in the early game for me was when I first hopped onto my little mosquito buddy to jet over to the next island. Scrolling shooters (Shmups) are my favourite kind of game so it was a real treat to see another homage to a marginalized (nigh extinct) genre that was once the king of the arcades. While the shooting stages don’t hold up to the best examples in the genre, they break up the action nicely and show, once again, just how brilliant the stage designers are; none of the shooting stages are particularly difficult, but memorization, aim and precision movements are going to be required if you expect to collect enough Lums to nab all the medals. The team responsible for the shooting sections clearly understand the appeal of these games and it shows when you aim for the best possible score by the level’s end.
Boss fights, while sparse (five platforming bosses, two shooting bosses), are all unique, challenging and utterly hilarious. I don’t want to ruin anything here so I’m going to keep things vague but if you've ever dreamt of fighting the horrors of acid reflux in a very literal sense, Rayman Origins has you covered.
What should be obvious to anyone who’s seen screenshots or footage of the game, Rayman Origins is absolutely gorgeous. The completely hand-drawn artwork, simultaneously stunning and bizarre, is executed with as much care as the level designs and represents some of the most consistent art direction I’ve ever seen in a video game. This is a game that proves graphics can indeed make a game better. There are layers upon layers of parallax scrolling, plane changes, an incredible colour palette and crisp, detailed definition between objects and obstacles, all running at a consistent 60 frames per second, with no frame drops or slowdown, even with four players on screen. The UbiArt Framework (the game’s engine) is a technical marvel and deserving of accolades in its own right. While currently proprietary, industry reports indicate Michel Ancel is pushing to make the technology open-source. If he succeeds, all of us will benefit. Seriously folks, unless the Wii is your only means of playing this game, I beg you to purchase this one on PS3 or Xbox 360. Playing the game in standard definition would be a borderline tragedy.
What no screenshot will show you is just another dimension of the game that deserves mention -if not an entirely separate article: The soundtrack. As bizarre and beautiful as the visuals, Rayman Origins’ audio experience is absolutely sublime. Peppered with adorable, helium-infused vocals, the score is a masterful blend of Country, Big Band, Jazz, Hawaiian and Rock, if they all met up at their local auditorium backed with a full symphony. It’s whimsical-but-epic, glorious-but-understated. It brings me to my only noteworthy gripe: There is no sound test option. A score this exceptional stands on its own and it’s a shame it isn’t possible to enjoy the individual tracks without having to fire up the game and hop into a given level. Of course, when the gameplay is this much fun, it’s hard to sell that as anything but a superficial niggle.
Rayman Origins is a bonafide masterpiece. A package so loaded with content and so immaculately presented that I can’t help but gush over its sheer magnificence. Gameplay and controls have been honed to a razor’s edge. The stages present incredible variety, both in terms of level design and scenery, as well as methods for gamers to tackle the challenges. Multiplayer, collectibles and unlockables offer fantastic replay value, and the visual and audio designers have managed to elevate an expertly crafted game into a sublime orgy of platforming bliss.
Buy it, play it, love it. Rayman Origins is not only one of the best games released in 2011, but is perhaps the finest example of the Platformer genre ever created. I’m not willing to label anything as perfect, but this is as close as it gets.
- Ryan McLaren






