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Showing posts with label pokemon. Show all posts
Showing posts with label pokemon. Show all posts

Sunday, 25 March 2012

Game Review: Super Pokemon Rumble


Publisher: Nintendo
Developer: Ambrella
Platform: Nintendo 3DS
Genre: Action RPG
Players: 1
Release Date- October 2011 (USA), December 2011 (Europe)
Price- £19.99+/$29.99+

As a fan of the "main series" of Pokemon games, I tend to stay away from spin-offs. This is not because I believe they will be terrible games however I know they wont follow the same structure as the series that I know and love. Despite this thought process, I decided to delve into Super Pokemon Rumble, a sequel to the Wii ware title released in 2009.


In Super Pokemon Rumble the player controls clockwork Pokémon toys (brought to life by a magical key), battling through various different levels in a top down dungeon crawler-esque fashion. The game adopts a simplistic approach with each of the players Pokémon exploiting one or two attacks against waves of opposing Pokémon. Every toy in the game has a power level which relates the their strength in combat as well as having up to two moves they can use. The opposing Pokemon have a chance of remaining on the battlefield after being defeated for the player to collect. Doing so will grant the player use of that particular Pokémon complete with a randomly assigned move set which more often than not renders them useless.

Unlike the "main series", the Pokémon collected cannot be levelled up or evolved meaning that the player must continuously obtain new, more powerful toys. Players will find themselves constantly switching Pokémon due to the power level of the toys increasing at a fairly steady pace. This sadly renders the less powerful, previously collected Pokémon fairly useless.
This feels like a broken mechanic. If I grew an attachment to a specific Pokémon whilst playing there would be no point using them after a couple of levels as they wouldn't be able to compete with the more powerful toys.
There is also an option to purchase moves for your Pokémon using in-game currency however doing so feels pointless as the player will find a stronger Pokémon on the very next level and will have practically wasted the coins.


On the contrary when you pick up a new Pokémon there is no guarantee that they will be of any use due to the large pool of useless moves. It feels like a kick in the teeth when you finally obtain a high power toy only to find that the moves the game has randomly assigned happen to be terrible.


The main issue that I had with this game, so much so that I almost didn't finish it, is the mind-numbing repetitiveness of the gameplay.
Each level consists of around 4-6 dungeons where the player battles through around 5 stages before entering a boss battle where you battle a big version of a Pokémon.
After these dungeons are complete the player must play a "Battle Royale" where they come up against an arena of Pokémon in a brawl like scenario.
Upon completion the player will start a new level where they must do the same thing with a slight variation on the Pokémon you battle.
This is the structure for every level in the game and it wears thin very quickly.

The only variation in terms of battles are two other game modes.
The first is "Team Battle" where the player selects two CPU-controlled Pokémon (from their own collection) to battle alongside them. It's the same formula as before however you now have two CPUs doing most of the work for you. In the later stages of the game you will gain the ability to combine 3 Pokémon together for a brief period of time to make them very slightly more powerful as a whole.
The second and in my eyes most pointless variation is a "Charge Battle". In this type of battle the player must mash a single button and rotate the nub stick to make their collection of Pokémon charge towards a group of onrushing enemy Pokémon. How well you are doing is indicated my an arrow at the top of the screen which gets longer depending on how hard you try to destroy your console. If the bar reaches over half way then your team will knock the opposing squad out of the way. This process is repeated three (or more) times before the player is faced with the boss of the "charge battle" but instead of having a more difficult task, the player is swiftly prompted to press a single button to win. It is literally a "Press A to win" scenario.

The story of the game revolves around life replenishing "glowdrops" which are being stolen from the fountains of various towns across this toy world however it is about as deep and predictable as you'd expect from a game as simplistic as this. Having said that Pokémon isn't know for it's story telling approach (not up until Black and White at least) so this isn't a huge issue in the game.




The game utilises the streetpass functionality by obtaining a trainer card and that specific players collection allowing you to battle them whenever you desire. There are also unlocks attached to the number of people who you have passed on the street, for example acquiring ten street passes unlocks a legendary on a particular stage.
A niggling issue I have with the street-pass interface is that the options/buttons appear on the touch screen. They're nice and big and look like they can be pressed but the developers seem to have forgotten to add touch screen functionality. It's a small thing but it's very annoying considering it feels like they've simply forgotten to put it in.

As far as I'm aware, after the game is completed the player can up the difficulty level for all the previous stages already played and a new part of the game with a much greater difficulty margin opens up. This does give the game a form of replay value after the game is complete however I found after the first two chapters of the game everything felt like a replay anyway.


Having played a demo of the Wii ware prequel (and enjoying it thoroughly ) I knew exactly the type of gameplay to expect on the 3DS version, however I hoped there would be a bit more to the game overall.
To me the main flaw with Super Pokemon Rumble is the repetitiveness. It goes for a very simplistic approach but ends up being too simple with not enough variety to keep the player engaged given the length of the game.

By no means would I say this is a terrible game, I'm happy that they've included all 5 generations of Pokémon but it leaves a lot to be desired. Though hardcore fans may find a soft spot for the game, personally I would advise people to play the Wii demo on repeat. It practically offers the same experience.


- Tom Seed

Friday, 2 March 2012

Weekly Gaming News - 2/03/2012



Welcome to the weekly gaming news
Another week has passed and there has been gaming news flying up everywhere. Also in the mix here at Confab we have some Previews (Kingdom Hearts 3D Preview, Mass Effect 3 Multiplayer Preview and Bit Trip Saga and Complete Preview) and some Reviews (Edge Review and Rayman Origin Review) from our very own contributors!


Well I hope you enjoy reading the rest of this weeks news. Also if you have any ideas on things you'd like to see added to the weekly gaming news please feel free to leave a comment or : email me


MultiPlatform
Creator of Pinball Steve Kordek passed away at the age of 100
Bethesda working on next-gen console title?
Creators of 'Joustin Beaver' suing Justin Bieber
'DOOM 4 isn't cancelled according to Bethesda
Leaked Images of Doom 4 
Bioshock Infinite Release Date of October 16th 


Sony
Vita sells 600k+ units outside of Japan
 Sony to announce new Vita games on March 9
Binding of Isaac may get released on Sony platforms


 Microsoft
Fez (XBLA) finished and ready to be certified
 New white Xbox 360 slim with kinect


Nintendo
 New (unofficial) SNES game to be released in 2013
Nintendo reject Binding of Isaac for 3DS


PC
Double Fine Adventure Update
Somethings Up With The Baldur's Gate Website 
Jet Set Radio Confirmed for PC
Rayman Origin Demo Out Now On Steam

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The series director of Pokemon Junichi Masuda announced two brand new Pokémon games coming to the Nintendo DS on a Japanese morning TV show Pokémon Smash!
These two games are Pokemon Black and White 2.


Fans are shocked that Gamefreak (Developers of the Pokémon series) have made a direct sequel to Pokémon Black and White. This has never been done before, every Pokémon game so far has either been a new generation, a third title with slight differences or a remake. The only game to come close to being a sequel is the second generation (Silver and Gold). [SPOILER ALERT] Which had Kanto, the region from the first generation games, as an unlockable island after the Elite 4.


The decision to develop for the Nintendo DS instead of the 3DS is unexpected. This game would be a huge system seller but the userbase for the DS is already over 100 million compared to the 3DS' user base which has yet to reach 20 million globally. However Nintendo did confirm that the two titles would have DSi and 3DS exclusive features for fans playing on these systems.


Looks like fans will be trying to catch them all again soon, the games are set to release later in the year worldwide. 

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GAME is the UK's leading video game retailer and is owned by the parent company Game Group, who also own the second biggest video game retailer in the UK; Gamestation.
Back when the Playstation Vita was about to launch in late February, Game UK announced that they would not be stocking any Ubisoft PS Vita launch titles. (Rayman Origins and Michael Jackson: The Experience) Game later started stocking Ubisoft launch titles on Feb 28th
One week later Game UK announced that they are cancelling all pre-orders for Last Story, a highly anticipated RPG for the Nintendo Wii platform. They also said that they won't be stocking Mario Party 9 or any EA game released after SSX including the one of the most anticipated games of the year: Mass Effect 3.


This is a very strange thing to happen to one of the biggest gaming retailers in the UK. According to Eurogamer Game UK have lost credit insurance with many of their agencies. Meaning Game have to pay upfront for new stock and If game don't have the funds then they can't stock the title as they don't have the insurance to back them up should they not be able to sell all the new copies. Due to these recent announcements from Game Group,Their shares dropped down by 15% from 5.75p to 4.94p on 29th February 2012. 


This is not good news for Game, following their decision to close dozens of shops last year Game Group's future is not looking bright. 
Will we see Game UK go out of business anytime soon? Only time will tell.


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Ubisoft have released the box art for the latest upcoming title in the Assassin's Creed series: Assassin's Creed III


While not officially announced it would appear that the game's setting is based around the American Revolution period of history. Assassin's Creed III has been set a release date of October 30th 2012 for North America. The game is expected to arrive in Europe and Australia Late October or Early November.


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Date:
Game Title:       
Platforms:
29th February 2012PainKiller Recurring EvilSteam
1st March 2012VesselSteam
2nd March 2012Alan Wake (Retail Release)PC
2nd March 2012Jak and Daxter TrilogyPS3/PSN
2nd March 2012Mario Party 9Wii
2nd March 2012Mortal Kombat Komplete Edition PS3/360
2nd March 2012SSXPS3/360

Date:
Game Title:       
Platforms:
29th February 2012Jak and Daxter Trilogy (Digital Release)PSN
1st March 2012PainKiller Recurring EvilSteam
1st March 2012SSXPS3/360
2nd March 2012VesselSteam

Saturday, 19 November 2011

Gaming Feature: Freshly Ground Pokémon



Grinding - A tedious tale of repetitive leveling


Around the internet forums I usually frequent, there’s a specific season that goes around, every time a new entry in the series is released, the forums will have a tendency to become more interconnected than usual; I don't mean people taking a slight interest back in the game, it gets pretty hardcore there. Soon after, I guess I get swept in all the fun as well. Two important things were realized after restarting my journey to become the top trainer: the game is addicting, and there is grinding galore. The two main questions that would come to mind with novices would be, what is grinding in Pokémon, and what significance does grinding play in the overall scheme of the game? First of all, Pokémon, to those who may not know what it is, is an RPG where you catch, train, and even trade creatures in order to have them battle later. The answer to the second question is that the definition of grinding can only be called so under the following conditions:


• It's an incredibly repetitive action within the game
• The action itself is not the goal
• The action is incredibly cumbersome to perform

The grinding within Pokémon is viewed at two different levels. The first level of grinding is common in most RPGs, random battles. Battles constitute the backbone of Pokémon; random battles with wild Pokémon is a means to achieve your goal of winning the next battle by gaining the upper hand knocking out wild Pokémon. The second level of this is ironically, more socially based than the other, it involves the exploitation of the game's mechanics, which are Effort Values (EV's) and Individual Values (IVs).



To make Pokémon battle to the best of their ability, it is required to keep an eye on these factors at all times. Unfortunately, they're not available for display within the game and it's required to go on the internet and search how to best utilize these mechanics. In most cases this would be easy, but the fact that Pokémon is a very complex game in this sense, actually to the point where it seems a bit random, it takes a bit of luck to get what you want and incredible determination to achieve your goal. Of course there is a plethora of other things to keep track of, but for the sake of keeping things concise, I'll go into the most popular mechanics of the affair. There is no way to avoid this, unless the Pokémon end up failures in battle. This is the trade-off for such a time consuming task. On average, I used to take about 8-12 hours each day raising one or a throng of Pokémon, only to gain 20, maybe 30 levels on a good day.


From what was described, the game sounds shallow and incredibly boring, doing nothing but grinding for the sake of a battle, although, these games can be fun if you enjoy mathematics and manipulating numbers. But in conclusion, playing Pokémon is a great experience if you grind hard for your goal of a real battle; it seems weird, but thoroughly enjoyable for those of us who have time on their hands and a Nintendo DS in their pocket.

- Kevin Morrison

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