Audio quality is an interesting term, as it can be both a
fact and a subjective opinion. CDs are very much still in mass production today, but with the advent of commercial goliath: Apple’s iTunes, and growing rivals such as Spotify, hugely compressed .mp3
files have in many ways become the norm. Many people, and particularly the
youth of today have grown to accept this as the best solution for piping music
in to their ears, but the question is: are they right?
The recording and distribution of music has been through
many different stages during the past half century: evolving from analogue
recording methods like vinyl and cassette tape to digital CDs, DVDs and now
Bluray.
“An analogue recording is one where a property or characteristic of a
physical recording medium is made to vary in a manner analogous to the
variations in air pressure of the original sound.” - Wikipedia
“A digital recording is produced by converting the physical properties
of the original sound into a sequence of numbers, which can then be stored and
read back for reproduction.” - Wikipedia
Both analogue and digital systems have limitations, and there is debate
as to which is the best solution, but this a very extensive, ever on-going and
open ended discussion that I don’t want to get in to with this article. The
main point is that both of these methods are used in order to capture music in
as a raw a form as possible. If the resulting product is then presented on a
good enough sound system, it should be a near perfect reproduction of said
original sounds.
The focus of this article will be digital media, and as such a breakdown
of the key steps in producing such a recording is included below (courtesy of
Wikipedia):
Recording ·The analogue signal is transmitted from the
input device to an analogue-to-digital converter (ADC). ·The ADC converts this signal by repeatedly
measuring the momentary level of the analogue (audio) wave and then assigning a
binary number with a given quantity of bits (word length) to each measuring
point. ·The frequency at which the ADC measures the
level of the analogue wave is called the sample rate or sampling rate. ·A digital audio sample with a given word
length represents the audio level at one moment. ·The longer the word length the more exact is
the representation of the original audio wave. ·The higher the sampling rate the higher the
upper cut-off frequency of the digitised audio signal. ·The ADC outputs a sequence of samples that
make up a continuous stream of 0s and 1s. ·These numbers are stored onto recording media
such as magnetic tape, hard drive, optical drive or solid state memory. Playback ·The sequence of numbers is transmitted from
storage into a digital-to-analogue converter (DAC), which converts the numbers
back to an analogue signal by sticking together the level information stored in
each digital sample, thus rebuilding the original analogue wave form. ·This signal is amplified and transmitted to
the loudspeakers. From above, we can see that there are two main factors
affecting the quality of a digital recording: Word Size The number of bits used to represent a single audio wave (the word
size) directly affects the achievable noise level of a signal recorded with
added dither, or the distortion of an undithered signal. Increasing a sample's
word length by one bit doubles its possible values, likewise increasing the
potential accuracy of each sample and the fidelity of the recording to the
original. 24-bit recording is generally considered a current practical limit as
this word length allows a signal-to-noise ratio exceeding that of most analogue
circuitry, which by necessity must be used in at least two points in the
recording/playback chain Sample
rate The sample rate is even more important a consideration than the
word size. If the sample rate is too low, the sampled signal cannot be
reconstructed to the original sound signal. Hence the output will be different
from the input. The process of under sampling results in aliasing whereby the
high frequency components of the sound wave are represented as being lower than
they should be. This causes the output wave shape to be severely altered. To overcome aliasing, the sound signal (or other signal) must be
sampled at a rate at least twice that of the highest frequency component in the
signal. This is known as the Nyquist-Shannon sampling theorem. For recording music-quality audio the following PCM sampling rates
are the most common: 44.1 kHz 48 kHz 88.2 kHz 96 kHz 176.4 kHz 192 kHz When making a recording, experienced audio recording and mastering
engineers will normally do a master recording at a higher sampling rate (i.e.
88.2, 96, 176.4 or 192 kHz) and then do any editing or mixing at that same
higher frequency. High resolution PCM recordings have been released on
DVD-Audio (also known as DVD-A), DAD (Digital Audio Disc—which utilises the
stereo PCM audio tracks of a regular DVD), DualDisc (utilising the DVD-Audio
layer), or Blu-ray (Profile 3.0 is the Blu-ray audio standard, although as of
mid-2009 it is unclear whether this will ever really be used as an audio-only
format). In addition it is nowadays also possible and common to release a high
resolution recording directly as either an uncompressed WAV or lossless
compressed FLAC file[8] (usually at 24 bits) without down-converting it . However if a CD (the CD Red Book standard is 44.1 kHz 16 bit) is
to be made from a recording, then doing the initial recording using a sampling
rate of 44.1 kHz is obviously one approach. Another approach that is usually
preferred is to use a higher sample rate and then downsample to the final format's
sample rate. This is usually done as part of the mastering process. One
advantage to the latter approach is that way a high resolution recording can be
released, as well as a CD and/or lossy compressed file such as mp3—all from the
same master recording.- Wikipedia
Now that the theory has been covered by Wikipedia, I’ll continue.
Personally, I couldn’t disagree more with the idea of mp3 files as
the accepted standard of audio distribution. This is because, despite the
inherent benefits of these highly compressed files, such as the ability to
store tens of songs in the place of just one lossless “CD-quality” audio file,
the algorithm used to compress them to this extent is flawed, and I feel
somewhat disingenuous.
This is because it uses what is known a “lossy” compression
method. This means that data is actually discarded from the original file in
order to achieve optimal size. It does this by using a technique called
perceptual coding, which discards or reduces the precision of sound components
less audible to human hearing, and then records the remaining information in a
fairly efficient manner. At the standard sample rates of 128, 256 and 320 kbps,
the result is a file which on the face of it sounds almost identical to the
original. It will almost certainly not be distinguishable through the average
stock iPod headphones. However, on closer inspection through a decent setup and
professional quality headphones or speakers, many files will begin to show
differences. The files can often sound very synthetic, and have their very own
signature sound. In fact, many actually prefer the distinctive punchy sound the
compression can produce, and more still simply cannot tell the two apart.
The degree to which the compression method harms the
original file can depend on the genre of the music, its complexity and the standard
to which it was produced to begin with. For example, modern electronic music
will often respond better than classical full orchestra piece.
Beyond this perceived audible difference of each file though,
is the matter of principle. After the artists have worked tirelessly in the
studio to perform every second of a song to perfection, the raw recording is
passed on to a very clever and talented professional who will spend days,
weeks, or months tweaking every frequency and channel to a level suitable to
complement each element of the piece to the best of their ability. As a result,
I feel that to then take this hard work and expertise and soil it by discarding
roughly an 1/11th of the data, altering the EQ with gimmicks like
“bass-boost”, and then proceed to listen to it through headphones with the
audio response of two potatoes connected with some rusty fence wire, is simply
wrong.
I’ll admit though, until roughly 4 years ago, I had never
really questioned “lossy” compression or audio quality in general. I would rip
all my CDs in the default compression method of a player and listen to it
through my mp3 players bundled plastic soul destroyers. The changing point was
when I tried my older brother’s Sennheiser HD 25 1 II headphones. These are pretty much regarded worldwide as the standard
for professional sound monitoring. Unlike many headphones, they produce a very
precise, flat response with controlled treble, defined mid and tight bass, thus
meaning that the recording will sound almost exactly as the artist intended.
Even connected to my old 1 GB Zen Stone, I was astounded by just how different
my music sounded. Of course, being the naïve teenager I was, the first thing I
noticed was the bass; something which most standard in-ear buds struggle to
produce faithfully. I listened through all my favourite songs, falling in love
quickly with the new, more dynamic sound; I was smitten. Eventually I got hold
of a pair for myself, and it wasn’t long before their clean and precise
response had me noticing the flaws in the mp3 files, and my entire library of
music was re-ripped in a lossless format.
I’ve been through many different
lossless file types: like WAV (the audio equivalent of a bitmap image file), FLAC
(a lossless compression which uses a clever algorithm to compress audio data to
around half its original size without loss of data), and now ALAC (Apple’s
version of FLAC). I currently own a 160 Gb iPod Classic which is around 2/3
full of music encoded in lossless ALAC, which drives my HD 25s. When I buy an
album now, I can be sure that I’m hearing it as it was intended to be heard, as
and I honestly cannot see why anyone who truly loves music would do otherwise.
Of course, this is just my opinion, and while many may agree with
me, manymore will disagree with me. I’m not
trying to brainwash you or to tell you that you’re wrong to use mp3s, or
standard in-ear buds. I’m merely suggesting that you try the alternative, if you
can. And if you enjoy it, you’re welcome, if not, I’m sorry for wasting your
time.
Spotify is an online music streaming service in Europe and North America that allows users to stream music from thousands of artists to their computers or phones/tablets instead of having to download all the songs to their memory.
It is very handy for music lovers who are running low on space on their hard-drives and/or phone memory. Spotify's development began in 2006 and it was released to public access in Europe, in October 2008. Free accounts were originally invite only to manage new user growth. Since then Spotify has also launched in the US and has over 10 million users. 2.5 million of those users are paid subscribers.
Accounts
Once you've downloaded the client for your device, you can either use a free account which is ad supported and has certain limitations, or you can sign up for an unlimited or premium account which have extra features and benefits for a monthly fee. Then you can get to listening to your music right away.
To use Spotify on a mobile device you'll need a premium account
A free account would suffice for non-heavy music listeners but for those who listen to music for several hours a day the unlimited and premium account may be worth the fee. For the price of buying one album per month, you get the option to listen at a higher bit-rate, to use Spotify offline by downloading the tracks to your hard drive and the ability to use it on mobile devices.
I have the been a subscriber to the premium service since May 2010 and find it an absolute joy to use, whether I'm blasting some Daft Punk through my speakers at home or listening to various montage-like songs at the gym with my smartphone.
Being able to 'queue' songs is a fantastic feature every music player should have.
Mobile phone users should watch that using Spotify doesn't cut into their monthly Internet allowances, making playlists available for offline use while connected to a WiFi network can help negate using too much data while using Spotify on the go.
Music Catalogue & Playlists
Spotify adds thousands of new tracks daily to their millions and millions of existing tracks by thousands of different artists across the globe. Adding songs to your overall library is as simple as starring any song with a single click.
Sometimes people critique Spotify for not having certain high profile artists such as The Beatles, Metallica or Pink Floyd. While it can be a shame you may occasionally find one of your favourite artists absent, it's not something you should let discourage you from using Spotify, and here's why: All Spotify accounts allow users to listen to their own local music files on their computer as well as the various songs you're steaming in your playlists. So if you really want to listen to a song that Spotify doesn't have (rare, but it happens) then just download it elsewhere and tell Spotify which folder to look in and it does the rest. Simple.
Finding the right tracks couldn't be easier, the search bar in the corner lets users search by: song title, artist, album or playlists.
The ability to create playlists on the fly and add songs to one or more playlists and star your favourite tracks results in a incredibly useful music organising and sharing tool. Any playlist can be shared with others via Facebook or even just a link. You can also make collaborative playlists that allow multiple users to create and edit funky playlists. For premium users you can also check 'Make Available Offline' and Spotify will download all the tracks in that playlist to your device for use should you ever find yourself without an Internet connection. It's all incredibly easy to do, with most of these features being only a couple clicks away.
Social
One of Spotify's biggest advantages is the social integration. As of September 2011 new accounts are required to link to a facebook account. Some might see this as an unnecessary push for those just looking for a music app that don't want to bother with facebook, but how many people out there that would be tech savvy enough get Spotify wouldn't have a facebook account? Most people have one even if they don't use it anymore, and you could quickly make a new account should you not have one when you sign up for Spotify.
Sorry Twitter looks like you've been friendzoned.
The social integration is fantastic though, you can share playlists directly with your facebook friends and see what they've been listening to and what playlists they've subscribed to. If you don't want people to know you've been listening to the likes of Abba or Justin Beiber you can set Spotify to 'private session'. You can also set which playlists you want set public too should you have any embarrassing cheesy 80's playlists kicking about you don't want your buddies to see.
Another social feature is that you can share any track, album or artist on facebook or twitter or send it to one of your friend's Spotify inbox. So if you've just heard a great new song and want to recommend it, Spotify allows you to do so, seamlessly.
Apps
In 2011 Spotify launched it's own Apps centre which allows users to install apps for all sorts of music related apps. There are all sorts of interesting and wonderful apps waiting for you on Spotify. Many apps just aim to help you explore and experience new songs and bands. Others expand on playlist building and sharing such as the 'Top10' app that lets you make different Top 10 lists of songs and share them with your friends. Other apps have totally different functions and can be really useful like 'TuneWiki' which has synced lyrics for your karaoke enthusiasts out there.
At the moment there's only around 15 Apps available, though Spotify have said more are set to release throughout 2012. The apps that are available do contain some interesting ideas. 'MoodAgent' finds playlists containing tracks to match the users mood. Built into Spotify is the Top Tracks and Lists which let users see the current Single and Album charts on Spotify, handy should you be interested in what's popular at the moment. Spotify also handily tracks your music habits and compiles a list of your top listened to artists and songs. You can also see your friends top artists/songs too which can be neat.
The apps are an entirely optional feature on Spotify to enhance your music and listening experience. Best of all they're all free.
Radio
Unlimited and Premium subscribers can also listen to Spotify in radio mode, which is 'A gold mine for discovering new artists.' This is a dedicated radio stream to find and play tracks similar to songs by any of Spotify's artists.
Just click on your favourite artist and it'll automatically pull up and play songs deemed to be similar to that artist as well as tracks by said artist. I've already discovered some great new artists thanks to Spotify Radio.
Sadly it doesn't include actual radio stations, hopefully Spotify will integrate radio support in the future. Although it would be a country by country basis and as such would be both very time consuming and potentially costly.
Spotify's Radio Mode on the Desktop client
Alternative Services
There are alternatives out there such as Grooveshark, Rdio and Rhapsody. Grooveshark is the only one I've tried thoroughly myself, you get more for free than you do with Spotify and it runs in your browser instead of as a programme. It's music library is the main difference though, it's powered by user uploads so while it does allow them to get many different artists, including ones not on Spotify, it does leave the library prone to duplicates and poor quality uploads and user-errors like spelling/name mistakes. Unlike Spotify, Grooveshark is not completely licensed which means artists may not benefit at all from appearing on Grooveshark. Also please note this does not make Grooveshark an illegal music service.
'There is a distinction between legal and licensed. Laws come from Congress. Licenses come from businesses. Grooveshark is completely legal because we comply with the laws passed by Congress, but we are not licensed by every label (yet). '
- Paul Geller,Grooveshark’s Sr. VP of External Affairs, in an open letter to the music industry regarding Grooveshark’s legality.
Each music service has it's own advantages and disadvantages but from the ones I've seen, experienced and read about; Spotify offers the best features, look and seamless functionality to me.
Verdict
Spotify isn't for everyone. It's not particularly worth it for people who rarely listen to music and it's definitely not for those who are very rarely or never with an Internet connection. Spotify is an online service and can not be properly utilised if you don't have regular access to the Internet.
But for those with frequent access to the Internet, Spotify can be a wonderful music player and tool; especially for those willing to cough up £5/£10 for the unlimited or premium subscriptions. It's a well designed, fast and functional client that can enhance the user's music experience. It covers it's bases for audiophiles by allowing higher bit-rates (paid subscription only) and use of local music files on your computer or device. It feels like they've thought of everything and the music catalogue which contains over 15 million tracks is just incredible. Spotify have done away with needing gigabytes upon gigabytes of storage to store huge music libraries and the social integration has the potential to open up anyone's music tastes and enjoyment of sharing different songs with friends without having to keep a hundred different youtube or last.fm tabs open in your internet browser.
You don't have to take my word for it, why not download and try out Spotify for Windows/Mac for free: here