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Showing posts with label xbox 360. Show all posts
Showing posts with label xbox 360. Show all posts

Monday, 16 July 2012

Game Review: Skullgirls


I’ve always played fighting games for the spectacle, even if not just for it. Skullgirls is high on spectacle, setting standards for the quality of 2D graphics and animation. Every move and attack is making good on the promises games like Blaz Blue made but never fulfilled. This 1920s inspired dystopia presents its own twist on the anime style visuals we've come to know and comes with an overly sexualized female cast... offencive and welcomed at the same time.

Gameplay in Skullgirls is solid, if not new. Reverge Labs re-engineered what they knew worked into a game that blends some of the most successful mechanics in previous 2D fighters. The result is very satisfying and allows for layers of complexity that will have both the inexperienced and the hardcore with things to learn and play around with.



Being a cross-bred child of several fighting successes from the past, it's hard not to define Skullgirls by comparison. What you're getting into is a game with a lot of attack variety, speedy land and air movement as well as team mechanics that extend character abilities or compensate for their weaknesses. I'd likely compare it to a restrained version of Guilty Gear with optional team battles and bigger move arsenals.




It'd be a mistake to think this is an entirely derivative experience. The tutorials in the game, for instance, are the best I’ve seen in the genre. They succeed because of their great pacing and because they allow players to learn foundational fighting game concepts that have never been directly addressed by a game before. Not all areas are covered but even then the game is way ahead of the competition and comes across as both accessible and complex.


Are there downsides? Sure. There are some parts of the game that are just not there: things like move lists, in-depth training mode options and a bigger roster. The content and quality well surpasses the price tag and patches are in the works to fix some of the most glaring omissions.


Even with the limitations of rapidly shrinking budgets, post launch support has been stellar. The folks at Reverge Labs interact with the fanbase and involve them on decisions about upcoming patches. This is a product that you feel good supporting, not only because of its quality but also because of the people behind it.

Final Thoughts

Skullgirls is the intersection of craftsmanship and some of the most notorious minds in the fighting game scene. It’s a blast to play and watch for players new and old. Most importantly, it has managed to carve something new out of refining and improving upon what came before. If you are at all intrigued, you should buy this. I meant now.



Developer: Reverge Labs
Publisher: Autumn Games/Konami
Platform/s: PSN, Steam, XBLA
Release Date: 10 April 2012
Players: 1-2
Price: 1200 MS points (XBLA) £11.99/$15 PSN


By Federico Machado

Saturday, 14 July 2012

Game Review: Mass Effect 3 (Extended Cut)





Mass Effect 3 is the epic final chapter of a trilogy I have sunk more time into than any other series. While this review does seem a bit late, with the release of the Extended Cut DLC, the game is now more complete than it was on release. So now seems like a good time to review it.

Mass Effect 3 follows the continuing adventures of Commander Shepard and the crew of the SSV Normandy, as the galaxy erupts into a ferocious war against the organic-decimating machines, the Reapers. Shepard’s task is to build an army the likes of which the galaxy has never seen, and solve the thousands-of-years-old issues that cause tensions between the various alien races.

Allying these races against the Reapers forms the main brunt of the story. Unlike in Mass Effect 2, which saw Shepard attempting to recruit highly skilled individuals for his suicide mission against the Collectors, the stakes are bigger and Shepard needs to convince the entire galaxy to forget the grudges of the past.

While this may seem like it makes for a much less personal story, the ability to import your saves from the previous two games means that there is a much greater connection to your individual Shepard. It is easily the most emotionally-affecting title in the franchise, as we see Shepard struggle to deal with the losses he has encountered (and in most cases, caused) over the years, as we see well-loved characters die, and as we see races teeter on the brink of extinction.

As you assist individual characters, militaries and races, you gain War Assets which add to your Galactic Readiness meter. This essentially determines how well prepared the galaxy is for the inevitable final battle and is integral to the success or failure of the end-game. It’s a system that works well, and it does an excellent job of letting you know how well you are doing.

As an evolution from the original Mass Effect, Mass Effect 2 was astounding. Clunky combat and menu systems were streamlined, and the game was pretty much as polished as it could be. So it’s little wonder that, while Mass Effect 3 definitely improves on its predecessor, it’s not as big a leap forward as the previous sequel. But the important thing is that it does improve. Tedious mechanics like planet scanning are minimised to their bare essentials, movement is slicker as Shepard can now roll, make prompted jumps across gabs and climb ladders, and the Galaxy Map is easier to navigate (with an added threat of Reapers chasing your miniaturised Normandy).

But not every change works as well. Side missions are given to you awkwardly, as you overhear conversations on the Citadel (essentially a galactic Hub) and then dispatch yourself to solve these people’s problems. It’s a little like hearing someone in the street say they fancy a sandwich, and then you decide to return in a week with a sandwich for them. It’s awkward, and they feel a little pointless in the grand scheme of things, despite the fact that you gain War Assets for these little detours.

It’s a good job then that the main story missions work so well. Each one feels relevant and worthy of the time of the galaxy’s saviour. The conversation and choice system works the best it ever has, and your choices feel like they have a genuine impact in determining the fates of entire species. Combat is also mildly improved over Mass Effect 2. The cover-based third person shooting feels fast and fluid, with the game’s Powers system bringing an excellent balance and some stunning effects. The addition of a heavy melee (which differs for each class) also brings a different, welcome aspect to fights.

The AI of your squad works well, and they are often useful in fights, only going down if you aren’t paying enough attention to them. The enemy AI also provides a great challenge. They won’t just stick to cover and pop up like Whack-A-Moles, they will throw grenades, attempt to flank, and generally try their best to kill you. There are a variety of different types of enemies and each one requires a different set of tactics, which keeps the gameplay feeling fresh on your umpteenth playthrough.

Now, as this review is being written because of the Extended Cut DLC, I should mention the endings (spoiler-free). I was one of the people unhappy with the game’s original endings. I thought they were full of plot-holes, were very vague, and were just generally unsatisfying for someone who has invested 5 years and between 20-30 combined playthroughs of all three games. But with the addition of this DLC, I no longer feel like I’ve wasted my love on this franchise. Each ending feels satisfying and any previous inaccuracies are explained away well. I sat through my ending with a grin on my face the entire way through. That says a lot when I was previously so disappointed.

Despite being a story-and-character-driven game, Bioware decided to include a multiplayer component to Mass Effect 3. It could very easily have gone wrong, but thankfully it works amazingly well. Each match gives you Galactic Readiness to use in your single-player game and being able to play as each of the galaxy’s races is a treat. You haven’t played Mass Effect 3 until you have head-butted a Brute to death as a Krogan. Combine the excellent gameplay with Bioware’s continued free updates, and this becomes a multiplayer mode I will gladly sink many more hours into.



Fans of the series play Mass Effect for the story, for the characters, and for the fascinating universe that Bioware has created. Mass Effect 3 does not disappoint. It’s a thrill to play and is a world I will continue to engross myself in for many years to come. If you haven’t given this excellent franchise a shot yet, do yourself a favour and pick it up.


Developer: Bioware
Publisher: Electronic Arts
Platforms: PS3, Xbox 360 (Reviewed), Windows, Wii U
Genre: Action RPG/FPS
Release Date: 15 June 2012
Price: £39.99/$69.99

By Paul Brown

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