Thursday, 23 February 2012
Game Review: TrackMania² Canyon
Trackmania² Review
Publisher: Ubisoft
Developer: Nadeo
Platforms: PC
Genres: MMO Racing
Release Date: September 14th 2011
The first Trackmania game I played was Trackmania Nations back when it came out in the beginning of 2006. A racing game built to be insane and incredibly fun to play. It was, and still is, free to the world and each nation was racing to win the world cup, which somebody somewhere ended up doing. Five and a half years, and a couple of games later, they have released the ambitious sequel: TrackMania² Canyon.
Artist of the Day: Shinichi Osawa
Artist of the Day: Shinichi Osawa

Who is Shinichi Osawa you may ask? Well today I will introduce you to the world of 大沢 伸. Shinichi Osawa is a Japanese electronic artist, who mainly bases his music in the Acid jazz, House, and Electro house sub genres. There is a good chance that you may never have heard of him. He isn't completely unknown to the UK, afterall he was voted as one of Top 100 Japanese Pop Artists by HMV.
Shinichi Osawa started his musical career in 1991 as the leader and bassist of Mondo Grosso, a musical group which was highly popular in Japan. However, in 1995 after they release two official albums Mondo Grosso was disbanded. After the break up Shinichi Osawa started to do much more solo work, this lead to him making the album “Closer” in 1998 which was his first attempt at an Acid Jazz/House combination. Although it was not a very big hit, it did help him form his unique style of music. The same can be said about his second solo album MG4 released in 2000. Although it did not properly take off, it did reinforce his style of music.
Osawa was also involved with the gaming industry for a while, he provided the hypnotic array of techno music for the popular PSP puzzle game Lumines in 2005. However, he did not compose anything for its sequel.
Then in 2007 his career started to take off, he moved to the record company avex trax and released his hit album “The One” under his real name. This then gave him international fame allowing him to play at such venues as the Electric Daisy Carnival a huge Electronic festival in the USA.
Osawa was also involved with the gaming industry for a while, he provided the hypnotic array of techno music for the popular PSP puzzle game Lumines in 2005. However, he did not compose anything for its sequel.
Then in 2007 his career started to take off, he moved to the record company avex trax and released his hit album “The One” under his real name. This then gave him international fame allowing him to play at such venues as the Electric Daisy Carnival a huge Electronic festival in the USA.
Songs such as “Push” really show how well he combines in factors from House, Acid Jazz, and a hint of funk and post-rock mixed in.
Shinichi Osawa then went on to make his second album under his own name, SO2. Like most his other albums, it was based around Acid Jazz, and House. However he also added a dash of ambient music style in this album giving it a more peaceful vibe. Although it was not as far reaching as “The One”, SO2 was still a big hit in Japan earning him the place of #95 on the top 100 Japanese pop artists.
It'd be hard to argue Shinichi Osawa is not an innovator for electronic music. He created a new style of music, and was still not afraid to modify it and create a new and improved beast. I personally cannot wait for him to release a new album, and I'm convinced it will be another great success.
Give them a listen and if you like what you hear please support them.
For more info about Shinichi Osawa please visit his Website, Soundcloud, Myspace, or Wiki page
- Alasdair Kerr
Wednesday, 22 February 2012
Game Feature: Playstation Vita's Launch & Lineup
February 22nd: PS Vita Launches
UNCHARTED!
WIPEOUT!
RAYMAN!
The highly anticipated handheld console from Sony Entertainment launches today in Europe, North America and Australia, promising home console level entertainment in a portable package. The PS Vita launches at £229.99/$249.99 ($349.99 Australian) for the Wifi only model and £279.99/$299.99 ($419.99 Australian) for the 3G+Wifi model.Sony's PlayStation Vita retains the familiar general form of the PlayStation Portable hardware series while dramatically improving on virtually every aspect of its use with powerful and exciting new features including: dual touch pads at the front and rear, dual cameras at the front and rear, dual analogue sticks, a 5-inch OLED touch-screen, six-axis motion sensors and a three-axis electronic compass and exceptional built-in connectivity via Wi-Fi or 3G (3G Model only) Taken together this makes for a handheld gaming device that truly signals the entry of handhelds into the next generation of handheld gaming.
With over two dozen titles out on launch day including the highly acclaimed Uncharted Series, the futuristic high speed racer Wipeout and various other genres covered by the launch lineup there is enough games for everybody's tastes. For a full list of the launch titles check out the table below:
| United Kingdom PlayStation VITA Launch Lineup | ||
Date:
|
Game Title:
|
Platforms:
|
| February 22nd 2012 | A-Men | Vita |
| February 22nd 2012 | Army Corps of Hell | Vita |
| February 22nd 2012 | Asphalt Injection | Vita |
| February 22nd 2012 | BlazBlue: Continuum Shift | Vita |
| February 22nd 2012 | Cliff Diving | Vita |
| February 22nd 2012 | Dungeon Hunter: Alliance: Next | Vita |
| February 22nd 2012 | Dynasty Warriors: Next | Vita |
| February 22nd 2012 | Escape Plan | Vita |
| February 22nd 2012 | Everybody's Golf | Vita |
| February 22nd 2012 | F1 2011 | Vita |
| February 22nd 2012 | FIFA Football | Vita |
| February 22nd 2012 | Fireworks | Vita |
| February 22nd 2012 | Hustle Kings | Vita |
| February 22nd 2012 | Little Deviants | Vita |
| February 22nd 2012 | Lumines Electronic Symphony | Vita |
| February 22nd 2012 | Michael Jackson: The Experience | Vita |
| February 22nd 2012 | ModNation Racers: Road Trip | Vita |
| February 22nd 2012 | MotorStorm RC | Vita |
| February 22nd 2012 | Ninja Gaiden Sigma Plus | Vita |
| February 22nd 2012 | Rayman Origins | Vita |
| February 22nd 2012 | Reality Fighters | Vita |
| February 22nd 2012 | Ridge Racer | Vita |
| February 22nd 2012 | Shinobido 2: Tales of the Ninja | Vita |
| February 22nd 2012 | Super StarDust Delta | Vita |
| February 22nd 2012 | Table Football | Vita |
| February 22nd 2012 | Tales From Space: Mutant Blobs Attack | Vita |
| February 22nd 2012 | Top Dart | Vita |
| February 22nd 2012 | Touch My Katamari | Vita |
| February 22nd 2012 | Ultimate Marvel vs Capcom 3 | Vita |
| February 22nd 2012 | Uncharted: Golden Abyss | Vita |
| February 22nd 2012 | Virtua Tennis 4 World Tour | Vita |
| February 22nd 2012 | Wipeout 2048 | Vita |
| Australian PlayStation VITA Launch Lineup | ||
Date:
|
Game Title:
|
Platforms:
|
| February 23rd 2012 | Army Corps of Hell | Vita |
| February 23rd 2012 | Asphalt Injection | Vita |
| February 23rd 2012 | BlazBlue: Continuum Shift | Vita |
| February 23rd 2012 | Cliff Diving | Vita |
| February 23rd 2012 | Dungeon Hunter: Alliance: Next | Vita |
| February 23rd 2012 | Dynasty Warriors: Next | Vita |
| February 23rd 2012 | Escape Plan | Vita |
| February 23rd 2012 | Everybody's Golf | Vita |
| February 23rd 2012 | F1 2011 | Vita |
| February 23rd 2012 | FIFA Football | Vita |
| February 23rd 2012 | Fireworks | Vita |
| February 23rd 2012 | Hustle Kings | Vita |
| February 23rd 2012 | Little Deviants | Vita |
| February 23rd 2012 | Lumines Electronic Symphony | Vita |
| February 23rd 2012 | Michael Jackson: The Experience | Vita |
| February 23rd 2012 | ModNation Racers: Road Trip | Vita |
| February 23rd 2012 | MotorStorm RC | Vita |
| February 23rd 2012 | Ninja Gaiden Sigma Plus | Vita |
| February 23rd 2012 | Rayman Origins | Vita |
| February 23rd 2012 | Reality Fighters | Vita |
| February 23rd 2012 | Ridge Racer | Vita |
| February 23rd 2012 | Shinobido 2: Tales of the Ninja | Vita |
| February 23rd 2012 | Super StarDust Delta | Vita |
| February 23rd 2012 | Table Football | Vita |
| February 23rd 2012 | Tales From Space: Mutant Blobs Attack | Vita |
| February 23rd 2012 | Top Dart | Vita |
| February 23rd 2012 | Touch My Katamari | Vita |
| February 23rd 2012 | Ultimate Marvel vs Capcom 3 | Vita |
| February 23rd 2012 | Uncharted: Golden Abyss | Vita |
| February 23rd 2012 | Virtua Tennis 4 World Tour | Vita |
| February 23rd 2012 | Wipeout 2048 | Vita |
Saturday, 18 February 2012
Music Feature: A personal focus on guitarists, covers and listening habits.
Music is something that has always been a huge part of my
life. To me, it's not just a happy melody to enjoy in the car, or a beat to
dance to. It can affect me in truly profound ways; make me feel immense joy,
remind me vividly of past events, give me hope and determination, or even
overwhelming sadness.
Beyond that, I've always found that I tend to enjoy music
for reasons which are often completely overlooked by many others. I hear the
intricacies in complex bass-lines, the depth of multi-part harmonies, the
dynamics that playing in an abnormal time signature can create. As a result of
this, I find myself enjoying a rather eclectic mix of genres: hip-hop/rap,
metal, progressive rock, dance, pop, jazz/blues and classical. I rarely avoid a
band based on their genre alone.
The other odd thing about me is that I tend to overlook
the lyrics in most songs. Not deliberately, but because they almost always take
a back seat to the music in my mind. Don’t get me wrong, I still enjoy
listening to lyrics, and I certainly respect many artists for the sheer poetry
of them. I simply find myself distracted by the vocal melody. If a band’s
singer is particularly lacklustre, or uses very unimaginative vocal melodies,
they will most likely not interest me. It’s very unlikely that I’d listen to a
song which was essentially a poem, sung with a half hearted vocal melody
composed of only a few notes, accompanied by a few basic open chords strummed
in the most basic 4/4 rhythm.
I've often felt that people can fall too easily in to
listening to only one style/genre of music. For example: they hear an IronMaiden song for the first time through a friend, and are intrigued; they then hunt
down and absorb their entire repertoire. They then decide that they are
officially a "metal-head", and begin listening to other key bands
within that genre like Metallica, and eventually move on to newer additions
like Slayer, Slipknot, Trivium etc.
First of all, I'm not in any way discrediting these bands, or that genre of music. I only use this as an example, as it's one that I've encountered the most. I've met many people who have become so entwined in the work of a select few heavy metal bands, that when someone mentions that they like Radiohead, or The Beatles, they are shot down immediately and dismissed with comments like: "That stuff's too tame.", "Boring...", "Those guys don't shred, they're such bad guitar players!"
Farewell, and happy listening.
- Michael Palmer
This really digs at me. I’ve been playing guitar on and
off for about 7 years now, and I spent most of that time drawing inspiration
from guitar players like Joe Satriani, Steve Vai, Eric Johnson, Paul Gilbert
and John Petrucci (to name few). I’m not
claiming to be an excellent guitar player, but I know good playing when I hear
it, and in my personal experience many people just don’t. Many will rave on
about solos from new age indie/rock/pop/whatever the hell genre they are bands
where the lead guitarist will simply play the same chords used tirelessly
throughout the rest of the song, but, wait for it... really fast! Yeah,
I’m not impressed...
This goes one step further, whereby many people can’t
seem to separate what are indisputably the best guitar players on the planet,
from guitarists who are pretty good but write very good songs. An example of
this would be Led Zeppelin. They are undoubtedly an iconic band; they have
produced some of the most important rock songs ever. The problems arise when
fans use this as an excuse to name Jimmy Page as one of the the best
guitar players ever to have lived, when in fact many of his solos were in fact
quite limited on a technical level. I’m not saying that for a solo to be good,
it needs to be complex, I’m simply making the point that any of the guitarists
I mention above could play these “amazing” solos in their sleep. They are more
talented, more technically accomplished,and deserve a lot more recognition.
Anyway, I feel I’ve digressed somewhat. The main point
I’m trying to make with this article is that I feel that often truly
spectacular music is overlooked by the masses; their views, taste, and
understanding biased by the media. The most recent culmination of this problem,
was in my opinion, the outcome of the recent Grammys. My favourite band: DreamTheater, were nominated. They are undoubtedly some of the most talented,
technically proficient virtuosos ever to form a band. They have over their 27
year existence, produced 12 spectacular studio albums, and have truly set the
bar for modern progressive rock/metal music. Their ability appears limitless;
switching seamlessly between style, time signature, rhythmic pattern, tempo,
usually all within one song. The result of this being that every album of
theirs is a magnificent musical journey.
Of course, the Grammy’s being the almighty mainstream
parade that they are; every award in the Rock/Metal category was snatched up by
the Foo Fighters. Now, the Foo Fighters are a good band, with some truly
brilliant songs, but really? Every award in the category? Come on...
It was a similar story in many other categories too. With
“Glee: The Music, Volume 4” being nominated for Best Compilation Soundtrack for
Visual Media. Now, Glee gets a lot of stick, frequently accused of being
entirely commercialised and fake. This is to some extent true, but the actors
really can sing, and many have utterly brilliant voices and have starred on
Broadway. Furthermore, despite how much they are put down by narrow-minded diehard
fans of the originals, many of the Glee covers of classic songs are actually
pretty damn good. In fact, musically, they are often better realised than the
original tracks, as they are performed by such amazingly talented studio
musicians, and produced to such a high standard (There,
I said it. Shoot me). All of this aside, I’m not convinced that Glee really
deserved a nomination, when so many other great soundtracks were clearly
overlooked.
Another result that annoyed me was the Best New Artist
category. This was won by Bon Iver: a pretty good band, but not exactly ground
breaking stuff. They were nominated along with Skrillex, who varies in quality,
but is generally just substandard drum and bass akin to the sounds of Transformers
on steroids. Also, Nicki Minaj, who is responsible for such unforgettable
classics as “Stupid Hoe”. This bugs me
because bands like Haken and Aspera/AboveSymmetry have come in to being around the same
time, showcasing extraordinary ability and promise in the progressive rock /metal scene, and the latter doing so at only 19 years-old.
This is the sad truth about the music industry: raw
talent simply isn’t appreciated as much as it should be. The awareness and
success of artists who push the boundaries of musicianship and creativity is
diminished by over-hyped celebrities with very little aptitude, who rely
heavily on excellent studio musicians, computers and audio mastering wizards to
produce anything vaguely good.
It’s not all bad news, though. Bands like Dream Theater
still exist and continue to flourish in their own way. Those determined enough
will continue to break through the restrictive walls of the media, and seek out
and enjoy truly good music. It’s all too easy to sit back and allow Radio 1 DJs
to feed you what they have decided is the
must have music of the time. Given, sometimes they do actually get it right.
But if you regard yourself as a true music lover, and find your ears craving
for more meaningful and exciting sounds, then you must take things a step
further and try new genres.
Go in to a music shop, whether it is physically or via
the wonders of the internet, and pick up something from the opposite side of
the shelf. If you normally plod straight over to the chart section, why not try
some metal? If you enjoy dubstep, why not find out where it all came from and buy
a drum and bass compilation? If you enjoy guitar driven hard rock and metal
like Metallica, why not listen to Kirk Hammet’s teacher, and guitar superhero:
Joe Satriani?
Perhaps these are bad examples, and I’m not promising
that this strategy will work every time, but eventually you’re bound to uncover
treasure troves of musical delights you’d have never imagined yourself
enjoying. There is so much good music out there to be discovered, and if you
are like me, a musical explorer, I salute you. If you are stuck in a rut, bound
to a single genre, or struggling to find new things to listen to, then I hope
that this article has in some way helped. I hope that this will only be the
beginning, and I intend to write more, showcasing both my all time favourite
bands/songs, and updating you on any and all interesting new finds as they
happen.
- Michael Palmer
Friday, 17 February 2012
Game Review: The Binding of Isaac
The Binding of Isaac Review
Distributor: Valve
Developer: Edmund McMillen and Florian Himsl
Platforms: Steam
Genres: Action-Adventure, Roguelike
Release Date: September 28th 2011
Price: £3.99
It may look quite disturbing but the gameplay is fantastic...
The opening cut-scene to the game follows this eerie tale with Isaac's mother being told to sacrifice Isaac to prove her love to God. After watching his mother accept this command, Isaac finds a previously hidden trap door leading to the basement where many monstrosities await.
Passive items will permanently increase a stat such as hearts or improving speed while activated items give the player the ability to use a special attack in accordance to the item picked up. This attack can be used whenever the player wants and will recharge over time. Other items which can be picked up are pills and tarot cards. Their features vary and can sometimes be harmful to the played meaning they are not as useful as the other items mentioned. They are also one time use items and cannot be recharged.
Gaining access into rooms containing these items does come at a price. The core collectables on each floor consists of keys which grant access through locked doors, bombs which can destroy the environment and coins which can be used to purchase items from the shop rooms.These three collectables are vital as they are needed to gain entry in to the previously mentioned rooms by either unlocking doors or blowing up walls.
The game boasts 132 different items some of which have different effects not only in terms of attacks or stats but also in terms of appearance, for example picking up the "PHD" item will result in Isaac wearing a doctors mask or picking up a coat hanger will result in a coat hanger through the head. Though is not an essential part of the game, it creates a desire to see what every item does to the appearance of Isaac.
Another great feature is the vast number of enemies and bosses with unique attacking styles. There are easily enough enemies to keep the game interesting, even after multiple play-throughs and boss fights are always interesting as there is no way of knowing which boss you will face until you gain access to the boss room.
The game is pleasing on both the eyes and the ears with the visual style being very cartoony and containing dark humour. The music score is composed by Danny Baranowsky (Super Meat Boy) and is superbly done capturing the right mood with every track.
The element of surprise is a key feature in the game as everything is randomly generated for each play through meaning that no run will be the same.
With the range of items to collect and enemies and bosses to witness the game will keep a dedicated player busy for a surprising number of hours. On top of the collectables there are also unlockables, in the form of extra characters and bosses, and achievements (through steam).
I myself have managed to log over 35 hours playing and although I have completed the game, I still haven't found every item. It was one of the few games I have became truly addicted to when I first played it and not many games have that effect on me.
Spending 35 hours of time playing a flash game is something I never thought I would do so it's a credit to the creators for making a game which has never felt boring to me. The game can be very difficult when first playing; I guarantee you will die in it. Although this can be frustrating it as the game uses a perma-death system, it's simply a case of the more you play the better you'll get.
I could say much more about the game however I feel experiencing the game would be more beneficial. For those interested in buying the game it is currently avalible on Mac and PC for £3.99 through steam and I believe it is worth every penny.
I personally rate it as one of my top games of 2011 so if anyone is on the fence about purchasing the game I recommend it without a second thought.
- Tom Seed
Weekly Gaming News - 17/02/2012
Bite Size News
TMNT (NES) Pulled from Wii Shop
Rocksteady Studio not developing a TMNT title
R18+ Video game rating to hit Australia in 2013
World of Warcraft Drops another 100,000 players
Assassins Creed 3 Releasing October 30th
PS Vita sales hit all time low selling 13,000 in one week
Xbox 720 now know as "Codename Durango"
Counter Strike Co-Creator making new FPS game due to launch in Spring 2012
Feature Story
Double Fine Adventure
Double Fine Studio (creators of Pyschonauts, Brutal Legends and Costume Quest) have created a kickstart project called Double Fine Adventure. If you haven't heard of kickstart before here alittle run down on what kickstart is. Kickstart is a site that helps small companies start off, giving them a kick start if you will. Helping them get on there feet and make a profit. This is done by people of the public donating towards these companies. All funds earned from the Double Fine Adventure will go directly to a classic point-and-click adventure game.
Double Fine Adventure
You are probably thinking why would I donate to a game company that has made successful games like Pyschonauts. If you donate $15 or more you will get a beta access to the game before release and a free copy of the game on steam. If you donate more you also get greater rewards. Posters, Special Thanks in the credits and One of the biggest rewards was Lunch with Tim Schafer and Ron Gilbert, a tour of the Double Fine offices. Though you had to donate $10,000 and someone has already gotten that reward.
The company has had this running for just over a week so far and have earned $1,909,055 which is 4 times as much as they wanted in the first place ($400,000). The Goal was reached just over 8 hours into the kickstart event. It now hold the record of the most money earned on kickstart.
In a recent update Tim Schafer has announced that the game will be made for PC, Mac and Linux. It will have a closed beta which will be ran through steam for everyone backer.
A co-worker of Adam's said in a blog about his death "He was full of life. Always drawing, always creating, and always the most entertaining person in the room. He was insanely creative. He made instant friends. He made those around
him happier. He was the person everyone wanted to work with and hang
out with. He made everyone laugh. He was the person you know that
everyone loves."
Nobody quite knows what type of cancer he had. All that is known is that the cancer is typically only formed as a child and is extremely rare. Sadly he's death was overshadowed by Whintey Houston (Nothing against Whintey it's just a shame Adam didn't get much notice too)
It's always sad when somebody dies and a young death is even more tragical.
R.I.P. Adam Adamowicz
1968-2012 44 yrs old
Pikmin 3 Wii U
Shigeru Miyamoto spoke to Official
Nintendo Magazine of the UK and revealed that he is hard at work on
Pikmin 3 for the Nintendo Wii U.
"Originally, I was making Pikmin 3 to be
launched on the Wii platform," Miyamoto told Entertainment Weekly.
"Because the Wii U is capable of HD quality pictures, and will be
accompanied by the subscreen on your hand. I thought that I would be
able to make a Pikmin that was closer to my ideal. I am now actually enjoying myself, working on the game." Stated Mr. Miyamoto. It will be quite interesting to see what the legendary Miyamoto can produce with the Wii U controller. Only time will tell.
Humble Bundle Mojam
Mojang's creating a game from scratch for Humble Bundle. They have one weekend to create a full game. The pay what you want feature is how this one works as well. Pay $1 or $1,000,000 for the game that they create and choose what charity get the money. EFF, Child's Play, charity: water and American Red Cross are the charity.
GAME RELEASE OF THE WEEK
| UK Weekly releases | ||
Date:
|
Game Title:
|
Platforms:
|
| February 15th 2012 | Warp | PSN/XBLA |
| February 16th 2012 | Alan Wake | Steam |
| February 17th 2012 | Tekken 3D Prime Edition | 3DS |
| February 17th 2012 | UFC Undisputed 3 | PS3/360 |
| AUS Weekly Releases | ||
Date:
|
Game Title:
|
Platforms:
|
| February 16th 2012 | Alan Wake | Steam |
| February 16th 2012 | Metal Gear Solid HD Collection | PS3/360 |
| February 16th 2012 | UFC Undisputed 3 | PS3/360 |
Movie of the Day: Labyrinth
Labyrinth - David Bowie in skin-tight leather and dancing goblins!
Thursday, 16 February 2012
Feature: Social Behaviour - Why do I want to bend the rules?
Social norms are so inhibiting, don't you think? Imagine how great it would
be to nip to the shops in your pyjamas without raising a second glance, or
answer your door in a full panda suit without frightening the postman - and
those are just two of the more mundane possibilities a world without social
restrictions would offer.
Gosh darn it, I want to run down the street in nothing but a cow-print
onesie, singing 'Born Free' at the top of my lungs and feel GOOD about it!
Who's to say I shouldn't?! Who made up these rules for polite society? Maybe
some frivolity and silliness is just what the world needs right now. Wouldn't
it make your day to see someone run past you with twenty helium balloons tied
into their hair, a cat in their arms and a smile on their face? Maybe I'm a
minority, but that sounds pretty fantastic to me.
There is such a wealth of mad and brilliant things one could do given this
level of freedom. For instance, I've always wanted to boycott the traditional
lecture seating pattern, and instead sit on the floor beside the lecturer
(okay, so my biggest motivation for this is that I have the eyesight of a
ninety-year-old woman, but I still think it'd be pretty nifty all the same). I
want to walk into Build-A-Bear and not have to hold back how excited I am about
making a teddy bear. I want to run around the Disney store grabbing things to
show my boyfriend and not feel ashamed when a three-year-old points and laughs
at me. And more than anything else, I WANT TO HAVE FUN IN THE SOFT PLAY CENTRE
AT CODONA'S AGAIN!
I can't do these things. Or rather, I shouldn't. I shouldn't skip down
Union Street, I shouldn't ask for a Big Whopper in McDonald's, I shouldn't push
my face up against the glass of cake shops, and I certainly shouldn't pretend
to be a fish in aquariums. But, to quote my favourite poet, "If you never
did, you should. These things are fun and fun is good."
So I challenge you, reader. Go and do something absolutely mad tomorrow.
Make the general public question your sanity and enjoy every second of it! (And
if you could film it so I can laugh at you too, that'd be great).
- Charlotte Peters
- Charlotte Peters
Feature: How did we live without Smartphones?
How did we live without apps?
If I were forced to pick only three of all my technological devices and gadgets, I would probably just download the app to decide for me...
If I were forced to pick only three of all my technological devices and gadgets, I would probably just download the app to decide for me...
Technology is a truly wonderful thing, it's because of technology you're able to read this right now, wherever you are, despite being written in Scotland. Technology brings us the joys of movies, music, games, communication, transportation, and much much more. It helps us in an unimaginable number of ways in our every days lives. Think about a world without music to listen to, those dreadful bus journeys would become so much more tedious and aggravating... there's a good chance the hungover students would all go mad and most likely kill each other. Without video games and movies what would we do to entertain our dearest friends?
Wednesday, 15 February 2012
Gaming Feature: The Flow of the Nintendo eShop
3DSWare - The tides of the eShop
Those of you who have owned a 3DS since launch, you probably remember the system came with fun and engaging features! Some of the more popular ones were StreetPass Mii Plaza, AR Games, the friends list and the music and camera applications. However, one important feature was not available at the system launch: the Nintendo eShop.
Tuesday, 14 February 2012
Gaming News: TMNT Rumours put to rest.
Batman Developers not working on new TMNT Game?
There have been rumours floating around that British developer Rocksteady Studios, best known for the recent Batman Arkham games, were developing a new Teenage Mutant Ninja
Turtles game.
Monday, 13 February 2012
Videos of the Day: Women being emotional about Animals
Confab Videos of the Day - Singing about Sloths
Our videos of the day is centred on those two or three-toed, cuddly looking South American mammals.
A Youtube video recently surfaced featuring an overly excitable actress, Kristen Bell, who loves Sloths more than believed possible by humans.
Game of the Day: Super Mario Crossover 2.0
Super Mario Crossover 2.0
Super Mario Bros, with a few new faces, in your Internet Browser.
Sunday, 5 February 2012
Retro Games Review: Sonic The Hedgehog 3
Confab Retro Games Review: Sonic the Hedgehog 3
Publisher: SEGA
Original Platform: Sega Genesis/Mega Drive
Currently available on: DS, PSN, PC, Virtual Console, XBLA
Genre: Platformer
Players: 1-2
With the recent release of the well received Sonic Generations and the upcoming Sonic 4: Episode 2 downloadable title, Sega's insanely fast blue mascot is once again having a long overdue successful return to gaming. With this in mind, Confab has taken to reviewing a blast from the past in Sonic's history and one of the most successful 16-bit titles and well reviewed games he's ever starred in:
Publisher: SEGA
Original Platform: Sega Genesis/Mega Drive
Currently available on: DS, PSN, PC, Virtual Console, XBLA
Genre: Platformer
Players: 1-2
With the recent release of the well received Sonic Generations and the upcoming Sonic 4: Episode 2 downloadable title, Sega's insanely fast blue mascot is once again having a long overdue successful return to gaming. With this in mind, Confab has taken to reviewing a blast from the past in Sonic's history and one of the most successful 16-bit titles and well reviewed games he's ever starred in:
Friday, 3 February 2012
RPG Maker: A tool for any budding games guy!
Make your own RPG!











